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Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 2:07 am
by Ratburntro44
An idea for a card and dice game of vortex wars (which coincidentally could be more profitable than the online game).

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Vortex Wars Card & Dice Game Rules

Materials:
15 race cards minimum
Attack tokens
Defense tokens
Boost cards
Dice2 players

Card Types

Race Card:
Elves: Standard
Snow Giants: Standard
Legionnaires: Standard
Soliders: Standard
Robots: Standard
Elementals: Standard
Pirates: Standard
Ninjas: Standard
Angels: +1 Def
Demons: +1 Att
Insectoids: +1 die
Arachnids: +1 Att +1 Die
Reptiles: +1 Def +1 Die
Dragons: +1 Def +1 Att +1 Die
Natives: +1 Def
Undead: +1 Boost limit
Terminators: +2 Att with smaller army

Boost Card:
Att Boost: Roll them again if you fail attacking!
Def Boost: Roll them again if you fail defending!
Spawn Boost: +2 Dice for next turn


Added stuff:

If you get a certain amount of shards you can send them in for a special edition card.

Different packs:

Starter Pack:
3 soldiers
3 robots
3 elementals
3 pirates
3 ninjas
3 elves
3 snow giants
3 legionnaires
2 att boosts
2 def boosts
2 spawn boost
Dice tokens

Upgrade pack:
2 angels
2 demons
2 insectoids
2 arachnids
2 reptiles
1 dragon
2 natives
1 undead
1 terminator
2 att boost
2 def boost
2 spawn boost

Combo Pack:
Starter pack and Upgrade Pack combined

_________ Race Pack
15 Cards of specified race

Boost Pack
6 att boosts
6 def boosts
6 spawn boosts


More can be added later

Rules:

Set out race cards into 4x4 square; each person gets to claim 8 places in successive order.

Players must agree on boost limits for boost cards, defensive race boosts, offensive race boosts, and spawn boosts. Standard limit is 6 boost cards,

1st turn

The first player counts their connected territories and adds up dice bonuses from race cards to determine how many dice tokens to distribute. On this turn, only defensive dice tokens are placed. The other player does the same.

Other turns

The player once again determines their dice count at the start of their turn. They distribute attack and defense dice tokens, then carry out all attacks set.

Attacking

1v1:
Each attack die is rolled against an individual defense die. Continues until all attack or all defense dice are gone, in which the winning player claims the territory, puts their race card on it, and puts their remaining die amount in defensive dice tokens on it.

HC:
Each side rolls all dice, whoever has a larger amount puts all of their battle dice into defensive tokens on the spot with their race card. In a tie, the attacker loses

Attrition:
Each side rolls all dice. If attacker wins, they lose a certain amount based off of the following comparison chart:

N/A Currently

If the defender wins, the attacker loses all attacking dice and the defender keeps a certain amount based off of the following comparison chart.

N/A Currently

Within a set of games or a tournament of any sort, your boost cards are discarded for the full set rather than for the individual game.

Shards

You may bet shard cards on your game and have the winner take the loser's shard card. Having more shard cards shows that you are a more formidable opponent.

House Rules
Suggested house rules include
* Different map setup
* No race bonuses
* No boost cards
* More than 2 players
* Limit to cards used in game

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Clearly unfinished rules, need ideas from other people and what would be used for attrition would have to be decided by Lopdo.

http://www.custom-tradingcards.com/ <-- Site to use to produce cards
http://kickstarter.com/ <-- Site to get initial funding

I would also be happy to help with this in any way I could if you needed a few extra hands to help run this, Lopdo. If you think it is a good idea.

Re: Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 2:44 pm
by Lopdo
heh, really interesting idea :) It never occurred to me to make card game, but it just might work. Btw I can't use kickstarter, it is US only :(

Re: Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 2:46 pm
by Ratburntro44
I could run one for you.

Re: Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 2:56 pm
by Vortex_Master
Very interesting, that would be the first and only card game I would ever get hooked onto. (Execpt any sequels) ;) I have never found card games very interesting, expecpt for one I played for a little while, but it is astounding how many people play these games, it would exponentially increase the VW community, and would possibly be that bit of advertising VW and soon to come VW 2 will need. You could place a little advertisment for the game in the starting screen (Menu) or possibly in the top left hand corner or something of the sorts. :)

Re: Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 3:20 pm
by Ichsehêtotemenschen
Why don't you make your own game with that stuff?

Re: Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 3:23 pm
by Ratburntro44
Because, a VW one would be cool, and I don't want to steal it from Lopdo.

EFFACÉ

PostPosted: Sat Jun 02, 2012 3:25 pm
by Ozserf
EFFACÉ

Re: Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 5:25 pm
by Ratburntro44
Added stuff:

If you get a certain amount of shards you can send them in for a special edition card.

Different packs:

Starter Pack:
3 soldiers
3 robots
3 elementals
3 pirates
3 ninjas
3 elves
3 snow giants
3 legionnaires
2 att boosts
2 def boosts
2 spawn boost
Dice tokens

Upgrade pack:
2 angels
2 demons
2 insectoids
2 arachnids
2 reptiles
1 dragon
2 natives
1 undead
1 terminator
2 att boost
2 def boost
2 spawn boost

Combo Pack:
Starter pack and Upgrade Pack combined

_________ Race Pack
15 Cards of specified race

Boost Pack
6 att boosts
6 def boosts
6 spawn boosts

Re: Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 10:54 pm
by Vortex_Master
If you want any extra ideas, I can search New Ground, Kongregate, and Armor Games for Card & Dice games for more. :)

Re: Vortex Wars: Card and Dice Game

PostPosted: Sat Jun 02, 2012 11:21 pm
by Ratburntro44
Good idea.

If anyone has ideas for simpler gameplay, please post them, as my idea is a bit complicated.