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Elite Races

PostPosted: Tue May 22, 2012 9:59 am
by ace199212
How You can see, my idea are Elite Races

how this could work?

1. IF with one race (doesn't matter) you got 100 wons, race will be awarded golden/yellow color on outsides parts from image (borders image).

2.Race who achieved this, got 20% addly power to it's own
ex.
arachnids: 5% attack, 10% spawn
elite arachnids: 6% attack, 12% spawn

3. Lopdo could do achievemnts to this too ;)
ex. "Elite" for make elite race
"Maniac Elite" for make elite races (all - from all-time available, for shards)

4. Elite Race not occur on dragons (could be overpowered)

5.For races aka "Ninjas" could be added one from skill, selected randomly from list:
* 3% attack bonus
* 3% defence bonus
* 6% spawn bonus

Hope idea will be accepted and implement somewhere in future ;)

Note: especially for ninjas (elite) could be new Perk - i mean - 20% chance that thunder boost occur twice during attack
means if thunder lose first time, will be still active and give one more chance (yet!) to get terrain (total 3 attacks), note: this perk works only one time per attack on enemy region, not occur twice in same attack, in next will occur, if player is lucky ;)

Re: Elite Races

PostPosted: Tue May 22, 2012 2:41 pm
by Vortex_Master
I would have a bonus on my Elementals automatically have a bonus... I like it, but then those who do NOT want a bonus when they play will have to play as one of the three starter races. :| The idea is a good one, that I myself have thought of, but it seems a bit to overated. Easier to implement than the upgrading races one, (Ex. Elementals → Fire Elementals) but still a bit too far fetched to work well.

Re: Elite Races

PostPosted: Tue May 22, 2012 3:28 pm
by ace199212
Of course you could attach "elite" with your own will :)
means ou can play with "elite" bonus or without it :)
(like hide premium, in one button :P )

Re: Elite Races

PostPosted: Tue May 22, 2012 3:34 pm
by Vortex_Master
Sounds good to me. :) It would get more people playing to get an elite race.

EFFACÉ

PostPosted: Tue May 22, 2012 4:06 pm
by Ozserf
EFFACÉ

Re: Elite Races

PostPosted: Tue May 22, 2012 4:31 pm
by Vortex_Master
IDEA: Make it to where you must be a certain Lv. AND must buy elite! ;)

Re: Elite Races

PostPosted: Wed May 23, 2012 7:54 pm
by Ichsehêtotemenschen
I like this idea a lot. I would buy all the races without abillities just to make elite races and see their new bonus.

The Robots could get +1 to the unitstore limit. That means with the upgrades you can store up to 41 units.

With their cannons the pirates can shot over a gap of 1 field.

At the moments I have no idea for the other races, but I hope that you will have some good.

Re: Elite Races

PostPosted: Thu May 24, 2012 2:09 pm
by Joriom
Rather than increasing bonus power by 20% I would suggest some fixed bonuses (or drawback negation). It could be even unrelated to current race bonuses at all.

For example:
- undeads bonus - attack boost saving if you win in first roll - is impossible to evaluate by +20%. Instead of that, "elite" version could have +1 def boost or something like that.
- vampires - +5% atk, +5% def, -10% spawn - could have been upgraded to -5% spawn.

Re: Elite Races

PostPosted: Thu May 24, 2012 4:45 pm
by ace199212
20% i wanted put to races with already implement powers like 5% attack
undeads is hard to imaginate new power
and about pirates ;)
elite version pirates could give possible to kill one unit (ex. from 8 to 7) at the beginning player turn
once per 5 turns.
that could give tactic moves and count turns :)

i can prepare ideas for ever race if you want :), give me names all races :) and i will put my ideas for every race, to make it easier for Lopdo xD