EFFACÉ

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EFFACÉ

Postby Ozserf » Tue Apr 03, 2012 8:02 pm

EFFACÉ
Last edited by Ozserf on Tue Nov 11, 2014 9:42 pm, edited 1 time in total.
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Re: -30 XP, too late

Postby Awesome400 » Fri Apr 06, 2012 3:54 am

I suggest that you be patient enough to wait an extra round instead of whining.
(Join the 2k Rebels we fight for um... justice and stuff like that. :D)

http://www.vortexwars.com/forum/viewtop ... =11&t=1733

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EFFACÉ

Postby Ozserf » Fri Apr 06, 2012 3:10 pm

EFFACÉ
Last edited by Ozserf on Tue Nov 11, 2014 9:43 pm, edited 1 time in total.
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Re: -30 XP, too late

Postby Awesome400 » Fri Apr 06, 2012 7:30 pm

O.K. Wizard of Oz! :)
(Join the 2k Rebels we fight for um... justice and stuff like that. :D)

http://www.vortexwars.com/forum/viewtop ... =11&t=1733

Donate to VortexWars 2.0 Donation fund!

http://www.advizenow.com/

(Im spreading the word :P)
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Re: -30 XP, too late

Postby par4-p » Thu Apr 12, 2012 9:50 am

I'd suggest, that EVERY surrender should get some minus XP, also on turn 4 or more.

The amount could be based on the number of remaining players, for example, -10 XP per player yet in game.

Or even better, it could also be based on the rank. Because for a rank 10 player -30 XP hurt very more than for a rank 30 player. Saying the higher the rank, the higher the cost for a surrender.

You could make a formula for computing lost XP, maybe like this one:
( [rank] * [remaining players in game] ) - ( [turns played] * 4 )

So a rank 30 player surrendering a game with 4 players left on turn 5 would loose 100XP
( 30 * 4 - 5 * 4 = 100 ).
But if he is only rank 20, he'd loose 60XP ( 20 * 4 - 5 * 4 ).
Or if he left on turn 10 and was rank 30, he'd loose 80 XP, and so on...

Just an example, but I think such a formula would make things more fair than a constant value of 30XP.
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