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XP Calculation

PostPosted: Wed Mar 21, 2012 7:41 pm
by techgump
I realize I have been moaning about XP calculation due to users gaming the system... and I should know better to bitch without offering a solution... so:
The current XP I believe is:

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* +1 XP for a territory conquered.
* Another +1 XP for a territory conquered by a lower troop count (i.e. 5 v 6 and you win).
* Performance XP determined by 5*n-5*(r-1), where n=number of starting players and r=rank when you die (or if you win you are rank 1).
* All XP earned (from above) multiplied by 2 ONLY IF you are a Premium Member.


I purpose that more XP be placed on the number of players for one... as winning those matches are much tougher, and also a "time" calculation based on number of turns u survive.
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* .1 x n, for a territory conquered, where n is the number of starting players (more players means tougher to take territories as you start with less locations or empty space to expand, so you get more XP per territory if you are playing more peops).
* +1 XP for a territory conquered by a lower troop count (i.e. 5 v 6 and you win).
* Performance XP determined by (10*n-5*(r-1))+(.25 x t), where n=number of starting players, r=rank when you die (or if you win you are rank 1), and where t=number of turns total before you die/win.
* All XP earned (from above) multiplied by 2 ONLY IF you are a Premium Member.

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 7:53 pm
by BetaGen
I call this legit calculation. First thought you meant 1xn but then saw the .1 x n and it all seems legit then.

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 8:11 pm
by Lopdo
Now that's what I call constructive approach to a problem. Interesting idea, I like it a lot. Tweak some numbers here and there, but overall it is good. I am not sure about that turn counter, it might be abused, but it is not really that significant

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 8:51 pm
by Chess435
I'd tweak it to .4+(.1xn) for territory captures, so that you can still earn decent xp in 2-4 player games. I like everything else, though.

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 9:01 pm
by techgump
I am not sure about that turn counter, it might be abused, but it is not really that significant

Good point. It could easily get abused now that I think about it. All users have to do is click end-turn 400 times to rack up 100 XP in 2 player mode. Maybe .1 instead... not worth the time alone to do end turn... or scrap it altogether.

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 9:05 pm
by techgump
Perhaps an incorporation of LEVEL as well into the formula. This will encourage users to play higher leveled members in games, rather than a bunch of guests, which higherleveled members in generally (with a few exceptions) are less likely to game systems... most of us enjoy tough games. Also serves the mutual benefit of users wanting to play high leveled members... keeping happy those that have supported the game the most game play wise, in regards to lower leveled users having more of a desire to play high leveled users (keeps us busy and more easy to fill our games).

Alter XP Performance:
Performance XP determined by (10*n-5*(r-1))+(l/n), where n=number of starting players, r=rank when you die (or if you win you are rank 1), and where l=total level of all players at game start.

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 9:07 pm
by Lopdo
yea, if you lower it even more than 0.25 we can drop it altogether, nobody would notice anyway. I think that length of the game is already counted in regions conquered. While we are at it, we might also increase rank bonus for more player games, something like (K*n-K/2*(r-1)), where K would go from 10 (2 players) to 20,30 or even more for 8 players.

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 9:09 pm
by Lopdo
What rank are you talking about? level? I am not sure I want to use that in xp calculation. It would be more suited for some rank (new feature that was discussed) calculation. I would like to keep xp formula simple enough for everyone to be able to understand it

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 9:10 pm
by techgump
(K*n-K/2*(r-1))

Daddy like.

Re: XP Calculation

PostPosted: Wed Mar 21, 2012 9:11 pm
by techgump
Ya, I was referring to level there (edited above to reflect that).