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Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 12:33 am
by GUNSDONTKILLUIDO
I need to put letters....

Re: Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 6:56 am
by BetaGen
Please be more specific when you post a feature request. Nonetheless, allies and clans will not be implemented for now, maybe in the future
Re: Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 5:46 pm
by Awesome400
BetaGen wrote:Please be more specific when you post a feature request. Nonetheless, allies and clans will not be implemented for now, maybe in the future
Im not even sure if you can say in the future. Lopdo REALLY seems to hate the idea of having an alliance system implemented into the game.
Re: Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 6:10 pm
by Lopdo
it's not that I hate the idea, but there is a lot of design problems that would have to be solved to make it work. I am not even sure it is possible to have alliances and good game that makes sense and is fair at the same time. Few of those problems have been discussed on the forum long time ago, so if you are interested, you can go dig through old topics
Re: Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 9:21 pm
by Ratburntro44
You never followed up considering my idea of teams as controlling a single territory mass, where they switch off who commands it. For example;
Game:
Red Team:
1. Guy 1
2. Guy 2
3. Guy 3
4. Guy 7
Blue Team:
5. Guy 4
6. Guy 5
7. Guy 6
8. Guy 8
Turn order:
Guy 1- Controls Red
Guy 4- Controls Blue
Guy 2- Controls Red
Guy 5- Controls Blue
Guy 3- Controls Red
Guy 6- Controls Blue
Guy 7- Controls Red
Guy 8- Controls Blue
Obviously there would be faults, but if we get to choose teams, and if teams have leaders who can kick members (this just changes the rotation to only have 3) would fix a lot of this.
Also, this would work the same way for smaller teams and games with 3+ teams.
Re: Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 9:25 pm
by Lopdo
I did consider it but I don't like that idea, players are losing their "identity". It would be same as having your friend sitting next to you and telling you where to move. It is not proper alliance system, it is just one game player shared by multiple people
Re: Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 9:30 pm
by Ratburntro44
Oh. Let me sit here and force myself to come up with another idea.
How about if we have a team mode where it gives people on each team similar colors (maybe one team yellow-orange, one red-purple, one blue-green, one grays? Since there can't be more than 4 teams.), then they have these abilities:
1. Give some reinforcements to teammates (Possibly a limit on this…)
2. Give boosts to teammates
3. Private team chat
4. Can give spaces to teammates (Possibly a limit on this…)
5. Maybe have a bonus to defense/offense based on the number of allied regions bordering the defending region
6. Possibly more to come...
Re: Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 11:06 pm
by BetaGen
Any sort of "ally" integration should really get the Clans going, thus attracting more people to compete, hopefully.
Re: Ally System/Clan System in game

Posted:
Wed Mar 14, 2012 11:10 pm
by Awesome400
BetaGen wrote:Any sort of "ally" integration should really get the Clans going, thus attracting more people to compete, hopefully.
Just look through this link and you should know why clans arent going to be implemented.
viewtopic.php?f=9&t=1772
Re: Ally System/Clan System in game

Posted:
Thu Mar 15, 2012 1:41 am
by Ratburntro44
Dude, stop giving links to the mod forum (I assume that's what it is, even though you aren't a mod anymore). It may annoy people who can't read it.