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Missiles

PostPosted: Mon Jan 23, 2012 7:12 am
by storyteller
I want missiles.

Strike Missiles - act as a level 5 attack on any target but require a level 8 to use

Blast missiles - reduce troops on attacking tile to 1 but can strike anywhere, doesnt capture only reduces defenders troops, can be used more than once after 'built'

Nuclear Missiles very expensive, require a level 8 and turn 20 to use, completely destroys target.

Vortex Bomb - destroys any tile on the board.

Re: Missiles

PostPosted: Mon Jan 23, 2012 9:38 am
by BetaGen
All cool (with some tweaking) but only in a different mode (as in it can be turned on or off)

Re: Missiles

PostPosted: Sat Jan 28, 2012 9:47 pm
by storyteller
glad you like it. It goes with the construction Idea I made.

Re: Missiles

PostPosted: Thu Feb 02, 2012 11:08 am
by JeremyTheEmperor
so all lose after using vortex nuke ? :?: :lol: :lol: :lol:

Re: Missiles

PostPosted: Thu Feb 02, 2012 9:54 pm
by storyteller
JeremyTheEmperor wrote:so all lose after using vortex nuke ? :?: :lol: :lol: :lol:


no its just a single space, you could use it to destroy a choke point or create one by removing a single tile from the board.

Re: Missiles

PostPosted: Fri Feb 03, 2012 2:28 am
by furqi
you do realize that with this only people with shards could win. people who are experienced and have shards could just nuke their way through everything. there has to be a nuke negater

Re: Missiles

PostPosted: Fri Feb 03, 2012 3:45 am
by Drone6o3
A Laser Defense System
Like this

Untitled.jpg
Untitled.jpg (78.8 KiB) Viewed 3855 times

The Hexagon is the Location Site
The Circles are a Defended Locations, You only get 2 per round and you get 3 missiles a round.
If you buy Extra you get 2+2 or 3+3

Use Them Wisely.