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Noncontinous region ingame

PostPosted: Sun Nov 13, 2011 9:38 pm
by Joriom
Map: Snowflake
Author: abbrown216

Map has well know bug where one region is split into two areas. BUT! I'm posting it in feature requests, not bug reports 'cause I would like that to be explained to players how to use it. Or even better, lets make it a full feature!

Realy, it has many nice uses. In some agility based platform game users found a way to mess with gravity and friction in map editor making flying, dissapearing or semi-teleporting grounds. Here it gives us nice looking, space undependant "connectors" and teleporting stuff. Why not to reforge bug into a feature!? You would only need to show us how to do it Lopdo, put a mark on those fields and support "army count" icon for every of split teritories. Fe. it would have different border and could glow all "connected" parts when you hover mouse over it.

Re: Noncontinous region ingame

PostPosted: Sun Nov 13, 2011 9:42 pm
by Lopdo
I was thinking about it, but it would be confusing. You would have to show which regions are connected somehow and even after that you might get lost is there was too many regions like that

Re: Noncontinous region ingame

PostPosted: Sun Nov 13, 2011 9:51 pm
by Joriom
Some maps already are confusing when one region goes in serpentines through whole map and connects every other. I've seen it working in some games, mostly by colors (like teal/white stars, etc). Here you could use, as I've already told in other thread, different fixed backgrounds or simply flashing when hover one BUT with limit of 1-3 "teleport instances" per map. Teleport A and B every with few teritories.