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unit distribute time

Posted:
Tue Nov 08, 2011 6:39 am
by supertaco
the unit dis tribute time is to small plz change it to make it like the region/attack select on big maps it is horible i always end up with 5 units in the worst possible spot oh and make it so that u can move already placed units so that a mistake can be fixed plz change this soon it will make replaying this game easy
Re: unit distribute time

Posted:
Tue Nov 08, 2011 7:07 am
by Robomajor
I was actually thinking about this awhile ago when playing tehcgump's map (district 9). With a normal computer, you have barely enough time to place all of the units in the places where you want them, because you have to search for them. I agree with this post 100%, extra time on larger maps would be appreciated.
Re: unit distribute time

Posted:
Tue Nov 08, 2011 7:25 am
by techgump
Same with first person (red) first move time. Hardly enough time to scan the large map and make a good decision. Primarily, my point, is an issue with full map settings. IMO, first player has a disadvantage both in going first and lack of time to make good decision on where to start.
Re: unit distribute time

Posted:
Tue Nov 08, 2011 9:36 am
by Joriom
Why not to add new setting while creating map: "exploration time: X s" or so, which would basicaly stop gameplay before fierst players move for X seconds, so everyone can get closer look at the map? It could be set to 0s so it would not be annoying on well known maps where you want to start right away.
Also the time that player has to put his units could depend on number of troops he have stacked. Untill you can place less than X units its a fixed value. after that it raises. This could be:
a + b * max(X, c)
where:
a - base time (optional with proper "b")
b - additional time per one unit
X - minimal number of units
c - no, not speed of light, just number of stacked troops
Re: unit distribute time

Posted:
Tue Nov 08, 2011 1:23 pm
by Lopdo
techgump wrote:Same with first person (red) first move time. Hardly enough time to scan the large map and make a good decision. Primarily, my point, is an issue with full map settings. IMO, first player has a disadvantage both in going first and lack of time to make good decision on where to start.
well, we just solved first turn advantage

)
Re: unit distribute time

Posted:
Tue Nov 08, 2011 6:33 pm
by techgump
lol, IMO in Full Map settings, the first person advantage is negated, especially in combination with random placement. And it is full map that presents this problem, not conquer. Either way, I don't really expect something to be done about it.