How about: when somebody leaves and there is a defeated player watching from the sidelines......they get to come back into the game?
Personally, I have some doubts about the idea....but it is something to chew on.
Joriom wrote:IMHO it could work, but only if player "joining late" will not get any exp or shards as a reward. Otherwise any newb could possibly hop onto winnings player place with a bit of luck and get reasonable ammounts of exp/shards.
Also it should be immediate, without any turns passing by. Why? Player A fights with B while C walls off. A leaves, so B starts to attack C leaving his A front totaly open. Then someone joins as A and screwes B.
ALSO place that player takes in a match should be the first time that he surrendered. So A, B, C and D play a game. A leaves. After that B gets defeated and A joins again. In that case B should be 3rd and A should be 4th no matter whate, even if he wins.
Why would anyone play then, if they would not get any exp/shards or even winning place? To balance gameplay and create additional threats for leading player in place of oryginal player.
Robomajor wrote:It is kind of suppose to give the new person the shards....
When somebody disconnects, they don't get any shards or exp from that game. Of course, they wouldn't get any of the shards earned from the other player, just the ones that he/she starts earning once he comes back into play. In other words: you only get the exp and shards from territories that YOU take.
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