Surrender, shards and xp

Hello,
I'd propose a slightly different system for shards, xp and surrender, including the recent concept of penalty.
Penalty for people leaving early game (which is already implemented). Maybe slightly adjusted (55, 40, 25, 10) instead of (30, 30, 30) for example.
Empty territories slowly stack supplies: one on the first turn, and then one every two turns on each empty territory with an army, up to 7.
This is to balance a lot of situation where a person leaving is a kingmaker.
XP and shards are mainly 1 per territory conquered BUT if someone leaves and the game finishes, you don't get the shards (just the xp).
Therefore, depending of your opponent you can receive or not reward for your victory. Give the first the shards he earned ! At least some of it (assuming that it would have take some time, maybe 75% or so).
Do not count empty territories in FULL MAP mod for xp or shards, never. To easy to exploit and this mod already gives you more xp/shards than the regular conquer mod.
I'd propose a slightly different system for shards, xp and surrender, including the recent concept of penalty.
Penalty for people leaving early game (which is already implemented). Maybe slightly adjusted (55, 40, 25, 10) instead of (30, 30, 30) for example.
Empty territories slowly stack supplies: one on the first turn, and then one every two turns on each empty territory with an army, up to 7.
This is to balance a lot of situation where a person leaving is a kingmaker.
XP and shards are mainly 1 per territory conquered BUT if someone leaves and the game finishes, you don't get the shards (just the xp).
Therefore, depending of your opponent you can receive or not reward for your victory. Give the first the shards he earned ! At least some of it (assuming that it would have take some time, maybe 75% or so).
Do not count empty territories in FULL MAP mod for xp or shards, never. To easy to exploit and this mod already gives you more xp/shards than the regular conquer mod.