Surrender, shards and xp

Here you can request new feature you would like to see in game

Surrender, shards and xp

Postby Darkas » Wed Oct 26, 2011 11:10 am

Hello,

I'd propose a slightly different system for shards, xp and surrender, including the recent concept of penalty.

Penalty for people leaving early game (which is already implemented). Maybe slightly adjusted (55, 40, 25, 10) instead of (30, 30, 30) for example.

Empty territories slowly stack supplies: one on the first turn, and then one every two turns on each empty territory with an army, up to 7.
This is to balance a lot of situation where a person leaving is a kingmaker.

XP and shards are mainly 1 per territory conquered BUT if someone leaves and the game finishes, you don't get the shards (just the xp).
Therefore, depending of your opponent you can receive or not reward for your victory. Give the first the shards he earned ! At least some of it (assuming that it would have take some time, maybe 75% or so).

Do not count empty territories in FULL MAP mod for xp or shards, never. To easy to exploit and this mod already gives you more xp/shards than the regular conquer mod.
Darkas

 
Posts: 117
Joined: Mon Oct 17, 2011 10:43 pm

Re: Surrender, shards and xp

Postby techgump » Wed Oct 26, 2011 6:10 pm

I agree with this as well:

empty territories slowly stack supplies: one on the first turn, and then one every two turns on each empty territory with an army, up to 7.
This is to balance a lot of situation where a person leaving is a kingmaker.


This is part of what makes having quitters in the game so awful.
User avatar
techgump

 
Posts: 1689
Joined: Sat Jul 09, 2011 12:36 am
Location: 3rd planet from a G2V star within the inner rim of the Milky Way galaxy's Orion Arm's Gould Belt

Re: Surrender, shards and xp

Postby armor » Wed Oct 26, 2011 7:01 pm

Penalty for people leaving early game (which is already implemented). Maybe slightly adjusted (55, 40, 25, 10) instead of (30, 30, 30) for example.


I would second that idea, because, e.g. in lets say 8 player XXL map being last is a big disadvantage, because basically all the spots are taken and being in the middle isn't a charming proposal, so we could reduce the XP penalty for the last 2 places. Food for thought. Thank you for your time.
User avatar
armor

 
Posts: 11
Joined: Fri Oct 14, 2011 7:45 pm

Re: Surrender, shards and xp

Postby Lopdo » Wed Oct 26, 2011 8:02 pm

armor wrote:I would second that idea, because, e.g. in lets say 8 player XXL map being last is a big disadvantage, because basically all the spots are taken and being in the middle isn't a charming proposal, so we could reduce the XP penalty for the last 2 places. Food for thought. Thank you for your time.


not going to happen, xp penalty was implemented only to prevent exactly this behaviour
Quis custodiet ipsos custodes?

- Feel free to correct all my grammar mistakes -
User avatar
Lopdo
Site Admin
 
Posts: 2691
Joined: Sat May 28, 2011 3:14 pm

Re: Surrender, shards and xp

Postby Darkas » Wed Oct 26, 2011 9:43 pm

I did not say that, I propose to move from:

turn 1: 30xp penalty
turn 2: 30
turn 3: 30

to

turn 1: 55xp penalty
turn 2: 40
turn 3: 25
turn 4: 10

Harsher at the start, and degressive instead of on/off.
Darkas

 
Posts: 117
Joined: Mon Oct 17, 2011 10:43 pm


Return to Feature requests

Who is online

Users browsing this forum: No registered users and 2 guests