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territory selection

PostPosted: Tue Oct 25, 2011 11:14 am
by puma
I think a minor improvement to the game could be to maintain the last territory selected active after the dice roll. It would save time and mouse clicks, specially in hardcore mode where a large tower can make 5 successfull attacks or more in a row. The game mecanics would became more agile and less time consuming. Only draw back I can think of cames from pharmaceutical companies probably opposing the idea, since their sales for creams to reduce index finger tendinitis pain would massivelly drop. ;)

Re: territory selection

PostPosted: Tue Oct 25, 2011 11:52 am
by Lopdo
puma wrote:Only draw back I can think of cames from pharmaceutical companies probably opposing the idea, since their sales for creams to reduce index finger tendinitis pain would massivelly drop. ;)


And as they are my primary sponsors, I can't afford to lose them... sorry.

:P

anyway, good idea, I might do it soon

Re: territory selection

PostPosted: Tue Oct 25, 2011 3:49 pm
by Lopdo
done, it should be up today

Re: territory selection

PostPosted: Tue Oct 25, 2011 5:31 pm
by DERKA_J1988
hmmmmmm that was fast.....

what about all the other stuff u gunna do?

hey and can i do the fb group?

Re: territory selection

PostPosted: Tue Oct 25, 2011 6:03 pm
by Darkas
Nice feature =)

Re: territory selection

PostPosted: Wed Oct 26, 2011 1:58 am
by Robomajor
DERKA_J1988 wrote:hmmmmmm that was fast.....

what about all the other stuff u gunna do?

hey and can i do the fb group?


I think if anybody should make a Facebook group it should be me, another main forum contributor, or Lopdo.