xp loss for quiting

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Re: xp loss for quiting

Postby Ratburntro44 » Mon Oct 10, 2011 12:41 pm

NO. THAT WOULD BE HORRIBLE. What if someone comes with horrible internet service and it keeps disconnecting them? They could lose whole levels in days.
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Re: xp loss for quiting

Postby Norman Bates » Mon Oct 10, 2011 1:23 pm

Ratburntro44 wrote:Why did you change your avatar Norman? Your avatar WAS who you were. Without it... you're nothing...


I needed a change of pace...I am not a huge fan of Bear Grylls, but I am indeed a huge fan of Bruce Campbell.
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Re: xp loss for quiting

Postby Robomajor » Mon Oct 10, 2011 11:45 pm

Lopdo wrote:
Zydrate wrote:
gladoscc wrote:No. Just give them no XP if they surrender in the first 4 turns.

When I start and I'm last, all my land is seperate and my distribution is horrible, I don't want to sit for 30 minutes as I have no chance of winning the game.


Most of my games can last up to an hour. I don't want to sit there if I know I've lost.


if you game already took one hour, than you had your chance to win, didn't you? Xp loss will there only to prevent people quitting immediately when they see they are last, I am thinking -50xp if you leave in first three turns?


I would say 30 exp at most.
This too shall pass.
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Re: xp loss for quiting

Postby Lordawesome123 » Tue Oct 11, 2011 1:50 am

Sorry if theres a conversation going on here that I'm missing that kind of changes the main post. But I don't feel like reading at the moment. Anways,

I really don't think that would be such a great idea. If you quit early anyways, you dont get anything but maybe, 1XP. Though, maybe if you quit early a point gets added to "Unfinished" matches pile which then goes into your win/lose ratio (if you make one) as a lose.

Whaddya think. Also sorry for the bad english. I go to a French school.
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Re: xp loss for quiting

Postby juany20002010 » Thu Oct 13, 2011 10:11 pm

what about something that counts the times you surrendered? so then when you create a game you can put "people with more than 10% of matchs surrendered not allowed". loosing internet conection wont be count as a surrender.
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Re: xp loss for quiting

Postby Bounty42 » Fri Oct 14, 2011 7:31 am

Two things:

1) What prevents someone from just sitting there, letting the 3 round inactive kick them, and avoiding the penalty?

2) How do you handle 'abusive' players who take you down to 1 region, then block you in with 8s and leave you there? It's quit and loose XP or wait for them to decide to let you go play again. And Yes, I've seen this done twice now.
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Re: xp loss for quiting

Postby juany20002010 » Sat Oct 15, 2011 12:24 am

Bounty42 wrote:Two things:

1) What prevents someone from just sitting there, letting the 3 round inactive kick them, and avoiding the penalty?

2) How do you handle 'abusive' players who take you down to 1 region, then block you in with 8s and leave you there? It's quit and loose XP or wait for them to decide to let you go play again. And Yes, I've seen this done twice now.


you are right, but you will wait 3 turns each time you want to quit? and for number 2, if you have only one region left and only one army on it, surrendering wont add to the surrendering porcentage.
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Re: xp loss for quiting

Postby Bounty42 » Sat Oct 15, 2011 8:47 am

but that's the thing, you need to write code that looks at the armies, looks at the total territories, looks at the turn, then increments a number. It's a lot of code, and a lot of places for something to go wrong, to account for something that may or may not be a big deal.
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Re: xp loss for quiting

Postby Ratburntro44 » Sat Oct 15, 2011 1:33 pm

who cares, if you quit that early you're probably getting 0 xp anyways, why does it matter so much to make them lose xp when they might not even be quitting?
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Re: xp loss for quiting

Postby Daemonus » Sat Oct 15, 2011 8:41 pm

i think this is a HORRIBLElY idiotic idea

first, the person who goes first in the game has a substantial advantage over all the other players because they can claim more before anyone else is ready to fight
this advantage repeats itself to anyone who is before anyone else
Now the advantage isnt game deciding but it can definently influence the course of the game

next most maps there, there are like 2-5 great starting places, everywhere else you are pretty much doomed
if you are last and all the good spots are taken and the only place you can put it is right next to someone else or between 2 or more players who already have clear claim over corners/bounary areas
you are completely SCREWED

every single game ive played, anyone in the middle of a bunch of people is going to loose and will loose early
yes there are exceptions
i myself have managed to claim victory in such a situation, LUCK has WAY to much to do with it though

back to the point
why would anyone want to play if its obvious they are going to get raped before they ever have a chance to get to the point where they could play the game strategically. Much less why should we force people to play through a situation that they have no control over and no hope of winning .

the only time i dislike people for quitting is if its down to the final 2,3 or 4 and their ship is sinking
because at that point, their loss was a result of their poor strategy and decisions and had little to do with the cards dealt by the game
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