Rating system reworked - proposal

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Postby Ozserf » Mon Mar 18, 2013 2:49 pm

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Re: Rating system reworked - proposal

Postby techgump » Mon Mar 18, 2013 5:17 pm

I personally think 1v1 matches are more luck than 8 player matches, at least in an hc full map xxl. In full map, the more players there are, and the larger the map is, the less fpa there is. Just talking from my own experience.
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Re: Rating system reworked - proposal

Postby calleharnemark » Mon Mar 18, 2013 5:23 pm

I never play 1v1 anymore.
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Postby Ozserf » Mon Mar 18, 2013 6:45 pm

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Re: Rating system reworked - proposal

Postby Autumnwolf17 » Mon Mar 18, 2013 8:40 pm

Rating wouldn't mean as much anyway, because red has the advantage (or,with the change, blue does) and there wouldn't be as much point to even having it since it would be optional.

Then again, I guess that's just me complaining, because I can't think if anything better.
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Re: Rating system reworked - proposal

Postby Pingu » Mon Mar 18, 2013 9:58 pm

Lopdo wrote:Looks like I forgot to mention that ranked matches would be random, you never know who you get (it will be someone with rank close to your own) so you can't play with your friend. I will also lock out people with same IP so they never end up in the same match.

Wow :o ! Now this is really something great ! To me this is indeed the one and only way to use the existing rating system, it is how it has been originally intended (the Glicko stuff). I fully support this idea :!: :!: :!:

If people would like to do it multiplayer, another option might be to consider that only the winner gets the positive rating change (calculated as if winning a 1 vs 1 versus the highest rating of all other opponents), and all others get negative rating change as if they lost 1 vs 1 vs winner (or min / max / mean /... rank of remaining players at the time they leave game, if you don't want to wait for final winner before calculating rating change for others). This also means a draw would leave ratings unchanged (also true for 1 vs 1, not only multiplayers). This also reduces the risk of alliances, as only one player can get the award, few will be collaborating to finally get same rating reduction as if losing from turn 1... Now multiaccount is another story and needs at least the IP filter (provided this is enough, which I doubt) and a couple of mods like tech.

Last thing about FTA, I would not mind too much, as this should balance over several games... But Lopdo's idea should be just as fine, at least we would have to play it for some weeks then we can revert it if it happens to be silly.

OK Lopdo, looks like you have homework for Easter :)
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Re: Rating system reworked - proposal

Postby Ryankill » Tue Mar 19, 2013 1:00 pm

Theres no need for any of this but the ip kicker thing.
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Postby Ozserf » Wed Mar 20, 2013 1:12 am

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Re: Rating system reworked - proposal

Postby BeatlesFan » Wed Mar 20, 2013 3:19 am

Ozserf wrote:AND WHEN IS IT GOING TO BE REWORKED? CAUSE RIGHT NOW IT STILL S***S


That totally looks liked you censored the word Sucks. You can say that word even if the forum allows those under 13 without parental supervision... :roll:
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Re: Rating system reworked - proposal

Postby Lopdo » Wed Mar 20, 2013 9:12 am

Ozserf wrote:AND WHEN IS IT GOING TO BE REWORKED? CAUSE RIGHT NOW IT STILL S***S


hopefully in about two months, sadly, I can't start any earlier.
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