Ranking system

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Yes, I like it.
13
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5
25%
I'm not sure.
2
10%
 
Total votes : 20

Re: Ranking system

Postby BetaGen » Mon Dec 19, 2011 6:08 pm

Great idea implementation! I ran a few tests such as (1500 to 800 in 100 point differences). This seems really legit and should prove itself worthy if introduced.

Anyway, I agree with BelgarionRiva at least on 1 point:
BelgarionRiva wrote:unlock xp upgrade +5% (unlocked as long as rank remains over 1500)

Giving high ranked players the ability to get more xp sounds legit (especially for those Leaderboard seeking dudes)

And I disagree with egavaS for judging the idea with a slightly incorrect argument:
egavaS wrote:give a reward to people who are doing good so that they can do better easier?

XP does not let people do better, easier. Nor is giving them a background or a race with no attributes. It's just a perk
Little rewards that affect the visual quality of the game should be included, just for the fun of it.

I believe the XP upgrade should vary in percentage depending on the rank. Since the old Leaderboard won't be a judgement of any kind but time-spent, I believe there is no harm in giving extra xp to help reach the top :) (as for lvl1-30 players it's a looooooong way up till 46 or even 53)

P.S. If the ranking system is added, so should the friend/foe list to further increase the stability of the ranked games!
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Re: Ranking system

Postby Joriom » Tue Dec 20, 2011 1:22 am

Testing page link changed a bit cause I've decided to expand this project a bit. Please excuse the inconvenience.
http://joriom.site90.net/vw/feature.php?t=1489
Last edited by Joriom on Tue Dec 20, 2011 1:51 pm, edited 1 time in total.
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Re: Ranking system

Postby KivoR » Tue Dec 20, 2011 4:38 am

BetaGen wrote:XP does not let people do better, easier. Nor is giving them a background or a race with no attributes. It's just a perk
Little rewards that affect the visual quality of the game should be included, just for the fun of it.

I believe the XP upgrade should vary in percentage depending on the rank. Since the old Leaderboard won't be a judgement of any kind but time-spent, I believe there is no harm in giving extra xp to help reach the top :) (as for lvl1-30 players it's a looooooong way up till 46 or even 53)

I agree that the current XP/level system is about time spent. (But it is also matter of success : the more you win the more you get. No ? Or is it really proportionated to time spent ? When you lose you are ejected and the number of turns stops. Less turns less XP,... but in fact always the same amount of XP per turn ?)

If the ranking is about skills and strength (and I believe it is purely about it) ... Why would the people under the average get less XP ? Why make it difficult to them to be present in another ranking ?

BetaGen wrote:P.S. If the ranking system is added, so should the friend/foe list to further increase the stability of the ranked games!

Can you explain ? How does friend/foe system work ? How does it increase the stability of the ranking ? Ranking which is supposed to evaluate one's strength...
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Re: Ranking system

Postby BetaGen » Tue Dec 20, 2011 12:02 pm

The idea of XP upgrade would let players who do well in games (Above average place and more importantly for xp, conquer a lot of tiles) would get an extra percent so that if they play good for a long time, they can reach the top faster. If the players are below average and can hardly win a game (I'm not mocking, it's just how it is), then the 5%, 10% would not make much of a difference either way due to the low xp winning. Also, that way, the so called "grinders" (People who play as many games as possible in as little time as possible) would not get these bonuses and would fall behind in both the XP rank and Strength rank. If anyone is to say that the weaker one's should have more motivation experience wise, I believe this is not the case. It would be more useful if we could see the whole XP rank list, not just the TOP 10 and yourself (actually just the statistics not the actual position.Also if you aren't in the TOP 10, you can't know how much you need to rise in the leader board.) Lastly on this idea, how many below average players are shooting for the Level 39 or 2047Matches or 912 Wins and these numbers do not stop rising :)

About the friend/foe list, I'm sorry that I haven't made myself clear, but I believe I saw a post about it's benefits and ideas. Anyway, I just looked at it like this: as you form friends with who you play constantly, thus saving time on waiters/quiters and obnoxious people. Yes it would take some time to form such people, but after a while, it would be just really interconnected (Friends bring other friends and so on). The foe list is basically like a ban list, people who can't join your game, or if you see them in other games lets say the system informs you in some way. That would prevent a lot of unpleasant situations and after a while, I guess the list could become quite big. All this points to the ranking in systems stability. The reason behind this is that once huge webs of friends and foes form, the game could sustain more reasonable plays with realistic situations (I assume friends don't surrender prematurely or get kicked because of idle turns), therefore more games would be complete and thus the actual points gained or lost would be closer to reality.

I hope I made my points clear, if something still seems off, please point to it and I will try to put it in as little number of sentences with as much meaning to them as possible
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Re: Ranking system

Postby KivoR » Wed Dec 21, 2011 2:47 pm

I don t know if giving more XP to the high ranked is good or makes sense. High ranked ones are already winning their matches and get their XP for that. Extra rewards for the high ranked ones increases the average of dispensed XP in the game, the low ranked people will get less XP than the average and their progression (compared to common players) would be slower than currently.


Other things that could be rewarded are :
Contributing to the ranking system : the more ranking games are played , the more accurate the ranking system is. So lets promote it.
Participating to interesting matches : like balanced matches (good for the rating system) or matches giving opportunities to lower ranked people.

Another point is that increasing the average of dispensed XP will accelerate the progression of the levels and that is not (i don t believe) wanted (more levels will be needed sooner). So mess with XP with care.
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