TO-DO list

Here you can request new feature you would like to see in game

Re: TO-DO list

Postby tanukiliu » Mon Oct 24, 2011 7:50 am

Bring back the draw button earlier. Also, the suggestions button should open up in a separate browser. I was in a really long stale mate and wanted to make a suggestion but after clicking it, it opened up in the same screen of my game kicking me out. At least I saved myself hours of more play time. Bring back the draw button earlier like before.
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Re: TO-DO list

Postby Roy » Mon Oct 24, 2011 2:52 pm

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Last edited by Roy on Thu Jul 31, 2014 1:13 pm, edited 1 time in total.
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Re: TO-DO list

Postby DERKA_J1988 » Mon Oct 24, 2011 2:59 pm

tanukiliu wrote:Bring back the draw button earlier. Also, the suggestions button should open up in a separate browser. I was in a really long stale mate and wanted to make a suggestion but after clicking it, it opened up in the same screen of my game kicking me out. At least I saved myself hours of more play time. Bring back the draw button earlier like before.



i agree with this bigtime..

but to have a ban list ....

read my vote to kick topic below this one
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Re: TO-DO list

Postby Moston1 » Mon Oct 24, 2011 7:09 pm

NEW RACE:

The Slayers

The Slayer hunt off the remaining Vampires relentlessly. Except when it's Halloween, when it's their turn to be hunted

(+10% attack against Vampires)

Cost :
80 WARCOINS
1600 Shards
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Re: TO-DO list

Postby newone » Wed Oct 26, 2011 7:19 am

Hi all

It would be fun to add option of game where you won't be able to see number of your enemies units at each tile (you can see only your own). That would make battles more "real life" and add some more risk and tactics to the game
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Re: TO-DO list

Postby Robomajor » Wed Oct 26, 2011 8:31 am

newone wrote:Hi all

It would be fun to add option of game where you won't be able to see number of your enemies units at each tile (you can see only your own). That would make battles more "real life" and add some more risk and tactics to the game


So, you mean something like viewtopic.php?f=8&t=1050 but still being able to see how large the enemy is?
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Re: TO-DO list

Postby Lopdo » Wed Oct 26, 2011 9:08 am

I believe he meant something quite different
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Re: TO-DO list

Postby newone » Wed Oct 26, 2011 1:00 pm

Actually, i was thinking about game similar to existing one (you can see whole map, same type of settings etc.). The only difference is that you cannot see enemies forces numbers. You have to act only assumption where other players distributed its reinforcements. That would give another thing for the game - bluffing, you could try to convince other guys you have more forces on the region for them to not attack.

Excuse me for my english, it is not my antive language :)
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New Races

Postby spinastar » Thu Oct 27, 2011 3:21 pm

I was thinking of a new race which would give you:

+10% border attack/defence

-15% inner contries attack/defece

Of course border and inner countries shoul be calculated at the beggining of one's trun, as otherwise (obviously) as one gets into a player's 'country' all the areas around any new conquered area become borders.

Wouldn't this new race be super?
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Re: TO-DO list

Postby Chess435 » Thu Oct 27, 2011 6:21 pm

More random race ideas:

Behemoths (-10% attack, +15% defense, at end of turn a 1% chance per territory of getting a free defense boost on that territory)
Assassins (+15% attack, -10% defense, once per game may attack 2 squares away)

For existing races:

Soldiers (starts out normally, but at any point during the game, the player may choose to give the soldiers +5% attack and -5% defense, or -5% attack and +5% defense. Once chosen, this cannot be changed for the remainder of the match)
Elves (-10% attack and defense, modified by +5 for each other territory controlled by the same player that is touching the one attacking/defending)
Ninjas (Gets a flat bonus/penalty to dice roll for attack and defense based on how many troops are in territory: 1-2 is +2, 3-4 is +1, 5-6 is 0, 7 is -1, and 8 is -2. Yes, I just invoked Conservation of Ninjitsu. :D )
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