New feature: Consumable boosts

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Re: New feature: Consumable boosts

Postby Chess435 » Fri Oct 07, 2011 5:06 pm

Lopdo wrote:this was already discussed elsewhere, please stay on topic, this is really important to me... I don't want to destroy the game


Sorry, I have a really short attention span. ;)

Anyway, back on topic. Something I just realized; rerolls on HC have the potential to affect the game a lot more than on standard attrition, by having the potential to reverse an 8v8. Also, how would these work on 1v1 and 1v1q?

Proposed reroll limits by map size:

Small - 2
Medium -3
Large - 3
XL - 4
XXL - 5
+1 if the game is Attrition. Other maps would have to be eyeballed for the number of territories they have.
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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 5:09 pm

I will probably remove 1v1 as noone is playing it anyway... as for 1v1q, whole group of rolls would be rerolled
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Re: New feature: Consumable boosts

Postby Chess435 » Fri Oct 07, 2011 5:16 pm

Also, I believe that unused boosts should count towards the per match limit and be expended, as a way to convince players to use their boosts intelligently. Here's a couple more questions:

1. Will a player be able to only place a defense bonus on his own territories, or can they use one to reinforce an ally's position?
2. About how many coins/shards per use are we looking at here?
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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 5:20 pm

chess435 wrote:1. Will a player be able to only place a defense bonus on his own territories, or can they use one to reinforce an ally's position?


there are no allies :) just bunch of backstabbers that wait for first opportunity to betray everyone... just as it was supposed to be ;) no, you can place it only on your territories

chess435 wrote:2. About how many coins/shards per use are we looking at here?


I haven't decided that yet. perhaps something like 30 shards or 2 coins per item
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Re: New feature: Consumable boosts

Postby Chess435 » Fri Oct 07, 2011 5:26 pm

30 shards is probably the high end that people will buy these, with the exception of people like tech, who have thousands to spare. ;) I was going to suggest 20 shards/ 1 coin, but then I realized that you could get a LOT of these for just a couple bucks. (Well, you still can, just not to the same level of ridiculousness.) One more question: When you implement official tournaments, will such boosts be allowed?
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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 5:37 pm

tournaments will be probably as pure as possible, so no race bonuses and no boosts
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Re: New feature: Consumable boosts

Postby Chess435 » Fri Oct 07, 2011 5:39 pm

Lopdo wrote:tournaments will be probably as pure as possible, so no race bonuses and no boosts


That's good to know. ;)


Well, that's pretty much all the comments/questions/feedback I have, so I'll be leaving this thread for other people's input.
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Re: New feature: Consumable boosts

Postby techgump » Fri Oct 07, 2011 8:32 pm

My opinion, using a boost is a cool idea. IMO:
1. Need a map setting in which the game creator can allow them or not
2. Boosts should provide the OPPOSITE affect as well. If you place a defence bonus on your property, then your attack should be weakened by the same. Or vice versa. This way it is used even more strategically. Hence your total advantage never changes, but you are shifting the percentage in which each property's attack and defence is allotted.
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Re: New feature: Consumable boosts

Postby Lopdo » Fri Oct 07, 2011 8:37 pm

defense boost can sit in territory whole game, should I weaken each of your attacks? if I do it only for first that you can use it for sure kill (attacking weak enemy first)... I don't like that idea very much
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Re: New feature: Consumable boosts

Postby techgump » Fri Oct 07, 2011 8:43 pm

From my understanding, this is a per-property boost... so as long as the boost sits there, it should proportionally weaken the attack for that one property. IE: if that one property has a 20% attack boost, it should have a 20% defence loss for the time in which the boost is used. This means I would have to carefully consider my advantages and disadvantages before carelessly using it.
Likewise, the boost should MOVE with the property. Defence or attack boost, if places on a property, when that property is used to attack, just like the men all moving to the won property, so should the applied boost.
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