We have had a sit down and a chat on coming up with a few ideas on how this mode could work should it be implemented, and here is what we have so far:
The maximum amount of people in game will remain at 8(Or however many people you select), but instead of each player being allocated their own individual colour; the colours Pink, Orange, Teal and Brown will be removed so that you have 2 players under the colour Red, Blue, Yellow and Green. This will work as any other game does with the colour being selected at random. So in effect, say you draw the colour red, the other person that gets red is your Team-mate.
Each person will be free to choose their own starting position as normal so you aren't "stuck" to your Team-mate and are therefore able to work as you would in Alliance and take advantage of eachothers position on the map.
Should your Team-mate be eliminated from the game all his Territory is turned white as if it would after someone has surrendered so that the other person in the team cannot utilize their opponents captured territory.
This game will work just as a normal game does, where each person has their own individual captured territory and individual distribution points e.g. Red 1 has 18 Territory and 18 Distribution Points and Red 2 has 12 Territory and 12 Distribution points.
After all but one colour remains that remaining colour is the winning team and each individual member of the teams exp earnt, shards earnt and ranking earnt are added together then halved to be split between either members of the team. Should your team-mate be eliminated and you go on to win the match yourself the exp, shards and ranking earnt will remain as they would be in a normal game.
In summary almost everything will be left the same as it were in a normal game except the exclusion of the last 4 colours, meaning 2 people will be allocated the same colour at random, this is in the hopes that it will allow Lopdo to implement the mode easily, should it prove popular and in demand. And another upside to this mode being implemented is the fact that those who do not like team games don't have to worry about alliances being made in their games as those who enjoy team style games have this mode to play and therefore extinguishes the need to make alliances in other game modes.
And finally, all of this is just an idea and open to discussion on what you think the Co-Op mode could be like, so please share your ideas below but please try and remember to keep it simple and close to the game's normal playing style so it won't prove too much of a chore for our Lopdo


P.S. Lopdo, I dare you to leave it to the community to decide
