Armory

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Armory

Postby storyteller » Thu Feb 16, 2012 8:11 am

Id like to see an 'Armory' that has weapons and armor available to equip your troops with. These are similar to races but can be combined with them. They are purchased and require a certain level to unlock. basically these are better technology from building up your empire (account). Some have tradeoffs, like less attack or mobility.

Leather Armor: +1% defense, needs level 1
Chainmail: +2% defense, needs level 3
Scalemail: +3% defense, needs level 5
Platemail: +4% defense, needs level 10, -5% spawn
Body Armor: +5% defense, needs level 15

Short Swords: +1% attack, lvl 1
Long Swords: +3% attack, lvl 3
Polearms: +3% attack, strike first, lvl 5
Crossbows: +5% attack, strike first, lvl 10, -5% spawn
Rifles: +5% attack, strike first, lvl 15

Leeches: +1% Spawn, lvl 1
Tourniquet, +2% spawn, lvl 3
Splints, +3% spawn, lvl 5
Antibiotics, +5% spawn, -5% attack, lvl 10
Medikits: +5% spawn, lvl 15

either only gives a max of +5% and take awhile to get, but let you customize your army even further. each follows a progression to level 10 that has a good bonus with a small tradeoff. Level 15 gives the same with no penalty. Other options might work but its a good premise to start with. start with a strong race, equip it with good gear to get the play style you want, ultimately very high level players will have a strong advantage further encouraging strong players to play strong players.
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Re: Armory

Postby magves » Thu Feb 16, 2012 9:16 am

storyteller wrote:, start with a strong race, equip it with good gear to get the play style you want, ultimately very high level players will have a strong advantage further encouraging strong players to play strong players.


How would this encourage strong players to play other strong players, W/L ratio is easier against a weak player for example, and also. Correct me if i´m wrong, but you don´t get more exp, for beating a higher ranked player..

sorry pal but i dislike, sounds like another game to me, not VW.
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Re: Armory

Postby storyteller » Thu Feb 16, 2012 9:21 am

weaker players will play each other leaving high ranked players to each other.
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Re: Armory

Postby magves » Thu Feb 16, 2012 9:25 am

sorry, but don´t think so, you maybe right about weaker players, but strong players will seek out weaker players for easy exp. And then you will end up having a lot of kicks before the game starts, just don´t think that´s a good idea.
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Re: Armory

Postby storyteller » Thu Feb 16, 2012 12:17 pm

how would you make it better while keeping the core idea? get rid of the level requirement and open it to everyone?
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EFFACÉ

Postby Ozserf » Thu Feb 16, 2012 6:59 pm

EFFACÉ
Last edited by Ozserf on Sun Nov 09, 2014 10:48 pm, edited 1 time in total.
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EFFACÉ

Postby Ozserf » Thu Feb 16, 2012 9:36 pm

EFFACÉ
Last edited by Ozserf on Sun Nov 09, 2014 10:49 pm, edited 3 times in total.
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Re: Armory

Postby Mexxor-Dinair » Fri Feb 17, 2012 10:44 am

storyteller wrote:Id like to see an 'Armory' that has weapons and armor available to equip your troops with. These are similar to races but can be combined with them. They are purchased and require a certain level to unlock. basically these are better technology from building up your empire (account). Some have tradeoffs, like less attack or mobility.

Leather Armor: +1% defense, needs level 1
Chainmail: +2% defense, needs level 3
Scalemail: +3% defense, needs level 5
Platemail: +4% defense, needs level 10, -5% spawn
Body Armor: +5% defense, needs level 15

Short Swords: +1% attack, lvl 1
Long Swords: +3% attack, lvl 3
Polearms: +3% attack, strike first, lvl 5
Crossbows: +5% attack, strike first, lvl 10, -5% spawn
Rifles: +5% attack, strike first, lvl 15

Leeches: +1% Spawn, lvl 1
Tourniquet, +2% spawn, lvl 3
Splints, +3% spawn, lvl 5
Antibiotics, +5% spawn, -5% attack, lvl 10
Medikits: +5% spawn, lvl 15

either only gives a max of +5% and take awhile to get, but let you customize your army even further. each follows a progression to level 10 that has a good bonus with a small tradeoff. Level 15 gives the same with no penalty. Other options might work but its a good premise to start with. start with a strong race, equip it with good gear to get the play style you want, ultimately very high level players will have a strong advantage further encouraging strong players to play strong players.


yay
if this gets through i will instantly buy every highest thing
that will give me this bonus with arachnids:
10%attack/5%defense /15%spawn
I'll own every one else :D
Or i could go with natives
5%attack /5%defense /5%spawn/1=2
almost dragons but better in the beginning

What i say us actually ?
ARE YOU KIDDING ME?
what would be the purpose of better races if this gets through

and wait that would make pumpkins almost unbeatable:no penalty and 20%spawn so in 6 turns they have fourty troops already : 1/2/4/8/18/40
compare it to armored arachnids: 1/2/4/8/18/38/40
that would be in 7 turns

THIS IS A VERY BAD IDEA :mrgreen:
T|-|€ \/0®T€××

If anything in this post is (in)correct, don't blame me :twisted:

I'm not new or old, just Mexxor
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EFFACÉ

Postby Ozserf » Fri Feb 17, 2012 4:55 pm

EFFACÉ
Last edited by Ozserf on Sun Nov 09, 2014 10:49 pm, edited 1 time in total.
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Re: Armory

Postby Mexxor-Dinair » Fri Feb 17, 2012 4:58 pm

becuz, on my phone i can't easily select and copy things
so i just touch the quote button and quote everything
T|-|€ \/0®T€××

If anything in this post is (in)correct, don't blame me :twisted:

I'm not new or old, just Mexxor
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