Ozserf wrote:I have been playing like an asshole for the last 2 days and guess why?
RAGE QUITTING 90% of the time trying to get my rating below 1000, I just have to get one 2nd position or whatever to increase it +140 so I am very sorry for all the players who try to get a high rating. This is pointless, I lost so much time on that... The current rating system tens to keep you between 1400 and 1599 and that is it.
Now I play like the old days, having more fun, having one of the worst high level player's statistics
Ryankill wrote:Ozserf wrote:I have been playing like an asshole for the last 2 days and guess why?
RAGE QUITTING 90% of the time trying to get my rating below 1000, I just have to get one 2nd position or whatever to increase it +140 so I am very sorry for all the players who try to get a high rating. This is pointless, I lost so much time on that... The current rating system tens to keep you between 1400 and 1599 and that is it.
Now I play like the old days, having more fun, having one of the worst high level player's statistics
Keeps me between 1550 and 1700, but one bastered of a troll comes, gets lucky, and your down a 100, not fair but that how it is.
Lopdo wrote:Since people keep complaining about rating system (that is is too random and you can lose quite a lot when you finish first in 8 player game), I started thinking about how I could fix that. Best solution I had so far is this:
Create special game mode, ranked games. Rating would be used only in those games, all other games would be rating free. You still will be able to select your favorite setup (full map/conquer, Att/HC...) but the games would be always 1v1 so the rating will be much more telling than it is now. There still will be lot of luck involved, but we can't get rid of that completely. Since we have 1v1 matches only, we can do something about FTA as well. I am not sure what game it was, but I saw somewhere following solution for conquer mode (and it was even discussed here couple times): First player gets 1 army at the end of his turn, second player gets 2 army to counter the fact that he was 2nd. I am bit foggy about how it goes next, but I think that subsequent turns behave normally (I will have to investigate that in bit more detail). I have no idea how this could be used in full map mode and since FTA is probably even stronger there, I might have to remove this mode from ranked games.
This solution would even solve most of the problems I encountered while trying to implement clans, so if we have ranked games, we could have clans and clan battles (still only 1v1 though).
Would you like something like this? Please discuss any and all aspects, it is just proposal, lot of things can change (and probably will) thanks to your input
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