Races That Level Up

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Re: Races That Level Up

Postby Chess435 » Sat Oct 15, 2011 4:53 am

klapzi wrote:
juany20002010 wrote:
Lopdo wrote:cool idea, but that would make old players too strong and new players wouldn't stand a fair chance


Lopdo, you could make a tipe of game called "New Players Game", where only players of lvl 7 or less can enter. If the player whants to play a game with old players, he can also do it.


There is already a min lvl option in the game creation, maybe a max lvl option would be better than "new players game"


But I like stomping noobs! :D
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Re: Races That Level Up

Postby Taran » Sun Oct 16, 2011 5:19 am

♪♫♪... Why make a simple game so complicated? Geeze. Great leveling up but everything else is hard to swallow for normal players -___- ...♪♫♪
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Re: Races That Level Up

Postby bladehacks » Sun Oct 16, 2011 1:13 pm

juany20002010 wrote:For me, xp that you win in a battle also should go to the race that you are using. You con do that the free races (Elves, Snow Giants and Legionaries) can lvl up till lvl 3 for example.
The lvl should give races some abilitis like this:

Elves:
lvl 1 --> nothing
lvl 2 --> +0.5% extra defence
lvl 3 --> +1% extra defence

Legionaries:
lvl 1 --> nothing
lvl 2 --> +0.5% extra atack
lvl 3 --> +1% extra atack

Snow Giants:
lvl 1 --> nothing
lvl 2 --> +1% extra atack -0.5% defence
lvl 3 --> +2% extra atack -1% defence

The other races (the ones you have to pay) should have more levels and diferent bonuses. This will make that payed races with no bonus will start to be usefull (in my opinion, this will increment the amount of coins that people buy).
So, for example, the races colud have this bonuses:

Soldiers:
lvl 1 --> nothing
lvl 2 --> +0.75% extra attack
lvl 3 --> +1.5% extra attack
lvl 4 --> +2.5% extra attack
lvl 5 --> +3.5% extra attack

Robots:
lvl 1 --> nothing
lvl 2 --> nothing
lvl 3 --> +1 total attack boost (so you can use in a battle 4 attack boosts)
lvl 4 --> nothing
lvl 5 --> +1 total defence boost (so you can use in a battle 4 defence boosts)

Elementals:
lvl 1 --> nothing
lvl 2 --> +0.75% extra defence
lvl 3 --> +1.5% extra defence
lvl 4 --> +2.5% extra defence
lvl 5 --> +3.5% extra defence

Pirates:
Well, pirates you can do that the can attack terriotors out of reach by using their ships. this is to strange for the game, so for me is better something more normal like this:
lvl 1 --> nothing
lvl 2 --> +1 starting unit but you are always the last one who places units
lvl 3 --> nothing
lvl 4 --> nothing
lvl 5 --> +1 starting unit (the penalization of lvl 2 is removed)

Ninjas:
lvl 1 -->nothing
lvl 2->+1% of chances of evading an attack (you dont loose units and the enemy looses 1, he can attack you again if he wants)
lvl 3 --> +2% of chances of evading an attack
lvl 4 --> +3% of chances of evading an attack
lvl 5 --> +4% of chances of evading an attack

For the ninjas i was also thinking of something like this:
lvl 1 -->nothing
lvl 2 --> +1% of chances of counter attacking (if you are attacking me, now region attacks yours)
lvl 3 --> +1.5% of chances of counter attacking
lvl 4 --> +2% of chances of counter attacking
lvl 5 --> +3% of chances of counter attacking

Angels:
lvl 1->+1% defence bonus +5% chance of having another 1% defence bonus(so if you are lucky, you will have 2% defence bonus)
lvl 2 ->+2% defence bonus +5% chance of having another 2% defence bonus(so if you are lucky, you will have 4% defence bonus)
lvl 3->+3% defence bonus +7% chance of having another 3% defence bonus(so if you are lucky, you will have 6% defence bonus)
lvl 4->+4% defence bonus +7% chance of having another 4% defence bonus(so if you are lucky, you will have 8% defence bonus)
lvl 5->+5% defence bonus +10% chance of having another 5% defence bonus(so if you are lucky, you will have 10% defence bonus)

Demons:
lvl 1 --> +1% attack bonus +5% chance of having another 1% attack bonus (so if you are lucky, you will have 2% attack bonus)
lvl 2 --> +2% attack bonus +5% chance of having another 2% attack bonus (so if you are lucky, you will have 4% attack bonus)
lvl 3 --> +3% attack bonus +7% chance of having another 3% attack bonus (so if you are lucky, you will have 6% attack bonus)
lvl 4 --> +4% attack bonus +7% chance of having another 4% attack bonus (so if you are lucky, you will have 8% attack bonus)
lvl 5 --> +5% attack bonus +10% chance of having another 5% attack bonus (so if you are lucky, you will have 10% attack bonus)

Insectoids:
lvl 1 --> +2% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 2 --> +5% spawn bonus +4% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 3 --> +5% spawn bonus +6% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 4 --> +10% spawn bonus +8% chance of spawning 2 extra unit in a random region (after second turn only)
lvl 5 --> +10% spawn bonus +10% chance of spawning 2 extra unit in a random region (after second turn only)
In lvl 4 and 5, you can spawn 1 or 2 units. so in lvl 4 for example, you have 8% of chance of spawning 1 and then another 8% of spawning another unit.

Obiously this bonus dont stack. For example Elves have 1% extra defence in lvl3, not 1% + 0.5%.

The numbers i put and the bonuses that i have invented should be balanced after testing them a bit, and they dont necessary need to be like i imagined. Finally, its all up to the programmer to decide if something like this can be done or not, and what changes are needed to be done.

Well, thank you for reading.


this is fixed post :D
Last edited by bladehacks on Wed Oct 19, 2011 5:42 am, edited 2 times in total.
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Re: Races That Level Up

Postby Ratburntro44 » Sun Oct 16, 2011 1:41 pm

bladehacks wrote:
juany20002010 wrote:For me, xp that you win in a battle also should go to the race that you are using. You con do that the free races (Elves, Snow Giants and Legionaries) can lvl up till lvl 3 for example.
The lvl should give races some abilitis like this:

Elves:
lvl 1 --> nothing
lvl 2 --> +0.5% extra defence
lvl 3 --> +1% extra defence

Legionaries:
lvl 1 --> nothing
lvl 2 --> +0.5% extra atack
lvl 3 --> +1% extra atack

Snow Giants:
lvl 1 --> nothing
lvl 2 --> +1% extra atack -0.5% defence
lvl 3 --> +2% extra atack -1% defence

The other races (the ones you have to pay) should have more levels and diferent bonuses. This will make that payed races with no bonus will start to be usefull (in my opinion, this will increment the amount of coins that people buy).
So, for example, the races colud have this bonuses:

Soldiers:
lvl 1 --> nothing
lvl 2 --> +0.75% extra attack
lvl 3 --> +1.5% extra attack
lvl 4 --> +2.5% extra attack
lvl 5 --> +3.5% extra attack

Robots:
lvl 1 --> nothing
lvl 2 --> nothing
lvl 3 --> +1 total attack boost (so you can use in a battle 4 attack boosts)
lvl 4 --> nothing
lvl 5 --> +1 total defence boost (so you can use in a battle 4 defence boosts)

Elementals:
lvl 1 --> nothing
lvl 2 --> +0.75% extra defence
lvl 3 --> +1.5% extra defence
lvl 4 --> +2.5% extra defence
lvl 5 --> +3.5% extra defence

Pirates:
Well, pirates you can do that the can attack terriotors out of reach by using their ships. this is to strange for the game, so for me is better something more normal like this:
lvl 1 --> nothing
lvl 2 --> +1 starting unit but you are always the last one who places units
lvl 3 --> nothing
lvl 4 --> nothing
lvl 5 --> +1 starting unit (the penalization of lvl 2 is removed)

Ninjas:
lvl 1 -->nothing
lvl 2->+1% of chances of evading an attack (you dont loose units and the enemy looses 1, he can atyack you again if he wants)
lvl 3 --> +2% of chances of evading an attack
lvl 4 --> +3% of chances of evading an attack
lvl 5 --> +4% of chances of evading an attack

For the ninjas i was also thinking of something like this:
lvl 1 -->nothing
lvl 2 --> +1% of chances of counter attacking (if you are attacking me, now region attacks yours)
lvl 3 --> +1.5% of chances of counter attacking
lvl 4 --> +2% of chances of counter attacking
lvl 5 --> +3% of chances of counter attacking

Angels:
lvl 1->+1% defence bonus +5% chance of having another 1% defence bonus(so if you are lucky, you will have 2% defence bonus)
lvl 2 ->+2% defence bonus +5% chance of having another 2% defence bonus(so if you are lucky, you will have 4% defence bonus)
lvl 3->+3% defence bonus +7% chance of having another 3% defence bonus(so if you are lucky, you will have 6% defence bonus)
lvl 4->+4% defence bonus +7% chance of having another 4% defence bonus(so if you are lucky, you will have 8% defence bonus)
lvl 5->+5% defence bonus +10% chance of having another 5% defence bonus(so if you are lucky, you will have 10% defence bonus)

Demons:
lvl 1 --> +1% attack bonus +5% chance of having another 1% attack bonus (so if you are lucky, you will have 2% attack bonus)
lvl 2 --> +2% attack bonus +5% chance of having another 2% attack bonus (so if you are lucky, you will have 4% attack bonus)
lvl 3 --> +3% attack bonus +7% chance of having another 3% attack bonus (so if you are lucky, you will have 6% attack bonus)
lvl 4 --> +4% attack bonus +7% chance of having another 4% attack bonus (so if you are lucky, you will have 8% attack bonus)
lvl 5 --> +5% attack bonus +10% chance of having another 5% attack bonus (so if you are lucky, you will have 10% attack bonus)

Insectoids:
lvl 1 --> +2% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 2 --> +5% spawn bonus +4% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 3 --> +5% spawn bonus +6% chance of spawning 1 extra unit in a random region (after second turn only)
lvl 4 --> +10% spawn bonus +8% chance of spawning 2 extra unit in a random region (after second turn only)
lvl 5 --> +10% spawn bonus +10% chance of spawning 2 extra unit in a random region (after second turn only)
In lvl 4 and 5, you can spwan 1 or 2 units. so in lvl 4 for example, you have 8% of chance of spawning 1 and then another 8% of spawning another unit.

Obiously this bonus dont stack. For example Elves have 1% extra defence in lvl3, not 1% + 0.5%.

The numbers i put and the bonuses that i have invented should be balanced after testing them a bit, and they dont necessary need to be like i imagined. Finally, its all up to the programmer to decide if something like this can be done or not, and what changes are needed to be done.

Well, thank you for reading.


this is changed but still very incorrect post :D


this is fixed post
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Re: Races That Level Up

Postby juany20002010 » Mon Oct 17, 2011 4:09 pm

i liked my post as it was
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