so i just noticed that you started to implement your use of boosts in connection with premium users
i also noticed that new registered user is given like 3 of each
and a quest is given 1 of each
however the user can use up all 3 and not get them back
where as the guest practically could get 1 of each every time
this in essence gives guests an advantage of users who use up their boosts and dont want to buy more
what i suggest is that everyone be given at least 1 attack and 1 defense every game regardless of who is who
i understand that you want users to spend money buying them, this does not interfere with that
all this does is equalize the playing field so that guests and users are even every time
(technically speaking why would u want a guest to hold ANY kind of advantage over a registered user, ever)
it still promos thier usefulness to players
additionally this wouldnt reduce at all the number of people who buy them currently because
anyone who does buy them is buying them for strategic advantage
if everyone starts off with the same minimum they still hold the advantage having a higher maximum (plus the minimum they get to counter act those of the other players)