Scripted First Mission

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Scripted First Mission

Postby gladoscc » Thu Oct 13, 2011 12:48 pm

I think that new players would have a better experience if in the first game they didn't have to wait for a long time, or start last and get screwed. It also decreases the frustration from playing vs a person who is playing their first game.

I'm thinking of making a very basic AI that will expand, place units at borders (the game mode is manual, for the player) [the code is already done], and attack if they have greater numbers. The map would be small and attribution, and it would be you vs one AI, and you start first.

Remove all turn timers (since it's local), so new players can explore the map, test the controls, etc.

Maybe make this training mode? Make it not give xp or anything.

To increase the people who visit the game and those who actually play, use LSOs and if it is their first time loading up the game, jump them in the training mode. Then ask to login.
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Re: Scripted First Mission

Postby Ratburntro44 » Fri Oct 14, 2011 3:30 am

Attribution? What is attribution?
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Re: Scripted First Mission

Postby klapzi » Fri Oct 14, 2011 3:38 am

Ratburntro44 wrote:Attribution? What is attribution?

attribution lol
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Re: Scripted First Mission

Postby Ratburntro44 » Fri Oct 14, 2011 3:50 am

Do you by any chance mean attrition mode?
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