Hello,
I just had a fight i used all my tactics and tricks i learned in 1 year... I still lost because my enemy won with 7 vs 8 about 10 times and (i think) most 8 vs8 fights. (it was a HC fight btw). But im not here to complain or any about it... it was his tactic to spend all of his armies on fighting. But in HC... a tactic like that is based on luck. You win everything... or you lose everything. There is no middle path.
So i was thinking. Why not make an extra XP reward for just skills.
How can lopdo script it?
simple... with something i already told in another topic. Make statistics of the whole game. How many 7 vs 8 fights have been made? how many has he won in %? How many high armies (5<) doesnt have a border that can count as defence? How many equal fights has he won in %?
now the formule i roughly made up in 10 sec.
How many ''tactical'' moves has been made? A tactical move is a fight with an higher army or equall army with boost. Each tactical move gives 1xp. If there is another fight after you have spend your army reinforcement then it isnt count as a tactical move.
Example: You have 21 lands = 21 reinforcement
You spend 3 8's on 3 fights to get a 5 down. You lose all of your 8's against that 5. You get 3 xp because it was relative obv you would win against a 5 with 3 diff 8's. BUT THEN: You Enrage... you get mad... angry.. frustrated... and spend every single army you have to BRING THAT 5 DOWN!! so you spend your 4... your 5... and 6 to bring it down... in the end... only the 6 wins... but you have spend more armies then your reinforcement could support... so you are only weaker then b4.
--This only counts for OFFENSIVE fights, not for defencive... because that is up to the enemy.
--The more risky fights you make (the more you lose obv) the lower your XP reward will be.
What do other people think about a more balanced XP reward system that only looks to skills...