Great Ideas!!!

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Re: Great Ideas!!!

Postby rouge ace » Sat Aug 20, 2011 8:41 pm

okay, another add on... bigger maps, a huge map will only fit 5 people for a good match. I think 2 time the huge map would be perfect. :D
Im a firm believer in that people who criticize angels should be banned :P
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Re: Great Ideas!!!

Postby Lopdo » Sat Aug 20, 2011 10:15 pm

it would take forever to win such map :)
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Re: Great Ideas!!!

Postby rouge ace » Sun Aug 21, 2011 7:13 am

yeah, but it would be great xp... and i like longer games more than short games anyway :) lol just an idea
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Re: Great Ideas!!!

Postby techgump » Wed Aug 24, 2011 9:28 pm

being able to kick a player must somehow be in place.
It is a not so fun distraction with inappropriate and directed hate.

At the same time, questions do arise of WHO gets to kick and why. How is this programmable yet fair?
1. The game maker being able to kick anyone. Problem: Game maker is losing, so they kick the others one at a time.
2. Group gets to vote to kick a user. Problem: Group kicks the game leader. Or group gangs up on innocent user. This happens in life, so surely will happen in the game.

So I suggest we analyze the reasons in which we want to kick someone for good reason, and offer a way in which coding it is possible.
I am more for a group kick, or game-maker kick, pending variables pre-exist for the user in question. Such as:
a) X posts in game with X seconds
b) X posts in game with X banned words
c) X words in post with caplocks
d) user is a Guest with one of the above
... anymore?

I think looking at what causes the frustrations for many from a few can be identified, and variablized, to allow the inducing of an option to kick by game-maker or group, and that would be fair. In the mean time, I will continue to boot guests.

If nothing else, a "report a user" button in game play, which would send you an alert Lopdo, with the copied in-game text, may be appropriate and fitting.
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Re: Great Ideas!!!

Postby Ratburntro44 » Thu Aug 25, 2011 1:49 pm

That's a good idea- another possibility would be secret moderators then can kick people, enough that there's a good chance of one being in your game. ALso, when a mod kicks someone, they should not get any xp. And obviously the mods couldn't do it in games with 2 or 3 people because then it would be revealed that they were a mod.

In the case of 2 or 3 people, the best option would be to just leave, and report them to the forum.
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Re: Great Ideas!!!

Postby rouge ace » Thu Aug 25, 2011 11:01 pm

Good idea tech... Rat im not sure the would really do much good, there would either be a whole lot of mods, or they would be over run with games and wouldnt do much good anyway... unless mabey just the fear of having a secret mod would scare them outa doing it, but over time people will be able to notice who are mods or not by the way they play
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Re: Great Ideas!!!

Postby Ratburntro44 » Fri Aug 26, 2011 7:45 pm

Scaring was one major part of it, like MAD in the Cold War. But how would being a mod change the way you play? The best people to choose as mods would just be normal players with a good reputation.
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Re: Great Ideas!!!

Postby rouge ace » Sat Aug 27, 2011 4:41 am

yeah your right, dont know what i was thinkin lol :P.... but the names would get out to everyone, unless you could change the name (which lopdo already said we wont be able to)
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Re: Great Ideas!!!

Postby Ratburntro44 » Sat Aug 27, 2011 2:08 pm

As long as mods didn't kick when there were 3 or less people left, there wouldn't be a way of knowing for sure. And you could also have both public mods, for kicking trolling noobs who don't know who they are while scaring anyone else from trolling as well, and the secret mods.
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