by techgump » Wed Aug 24, 2011 9:28 pm
being able to kick a player must somehow be in place.
It is a not so fun distraction with inappropriate and directed hate.
At the same time, questions do arise of WHO gets to kick and why. How is this programmable yet fair?
1. The game maker being able to kick anyone. Problem: Game maker is losing, so they kick the others one at a time.
2. Group gets to vote to kick a user. Problem: Group kicks the game leader. Or group gangs up on innocent user. This happens in life, so surely will happen in the game.
So I suggest we analyze the reasons in which we want to kick someone for good reason, and offer a way in which coding it is possible.
I am more for a group kick, or game-maker kick, pending variables pre-exist for the user in question. Such as:
a) X posts in game with X seconds
b) X posts in game with X banned words
c) X words in post with caplocks
d) user is a Guest with one of the above
... anymore?
I think looking at what causes the frustrations for many from a few can be identified, and variablized, to allow the inducing of an option to kick by game-maker or group, and that would be fair. In the mean time, I will continue to boot guests.
If nothing else, a "report a user" button in game play, which would send you an alert Lopdo, with the copied in-game text, may be appropriate and fitting.