sweet spots

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sweet spots

Postby fluffyzombie » Fri Aug 05, 2011 4:01 am

maybe add a special spot in the new maps like a spot that gives a double reinforcements or 50% damage boost when attacking from it.A mortar that would deal 2 damage to any block some what near it so u couldn't totally control the map. THEN maybe add 3rd party setups like blizzard all defense's are dropped by 30%. Then heat wave attacks are lowered by 10% you know were im going. Last but not least water drops as in the map will grow every 5 or 6 turns( this would be a game mode) the map would add to the edges maybe could tip the tides on a 50%50 game or save a game from 30%70. i dont know but these could really add more depth and strengthen what a work of art it already is.

ps: maybe add customization to your tile backgrounds that you control kinda way to show what you've done in the game or show off. thanks if you took all this in.:P
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Re: sweet spots

Postby Robomajor » Fri Aug 05, 2011 8:10 pm

I believe most of your ideas fall into ones that have already been suggested. The idea that caught my eye was the expanding map. But, every 5 or 6 turns is way to fast. I would say it would need to at least be 15, or 20.
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Re: sweet spots

Postby fluffyzombie » Fri Aug 05, 2011 11:00 pm

if i did use something already brought to the table sorry but. I see what you meant the expanding map is my favorite one because this game is based upon random and instead of lock downs on the board the game changes forcing you to make a choice . Maybe if that works out make it if you have hardcore on where some times pieces will leave the game as in you will loose a spot or 2?
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Re: sweet spots

Postby Chess435 » Tue Aug 09, 2011 2:15 am

Yeah, I was the one to beat you to it.
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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