For start by In-game Queue I mean the players list(when playing) on the right that determines when is your turn: are 1st on the line or the last.
When playing large or simple mathematics maps then usually they person first on list will have most territories and the biggest Army defending his area. Also as we see many maps favor the huge area and the 1-3 territories that defend them - leaving all else to be untouched. Just to decrease the advantage that the first person gets or other players who calculate that player x moves before me and player Y after me so it would be wise for me to attack that player instead that. Just to add a little more intrigue and randomness and fast calculate thinking as the we all have time limit: there should be random shuffling at the end of every turn, or at the end of every 3,5... etc turns.
Because current situation is that and it will come up easily on small maps: When you are first player on map. Then you reach usually firstly the further. Having maybe one 8, and others. But the rest who are after you wont have more space, and they cant attack your 8s and 6s so they go for the people after him who has equal or less army territories leaving the 1 player winning position. But if every one could have their turn and at the end luck will determine new queue - makes things more interesting, adds a bit more risky factor, luck - and less attacking players after me because they are -1 turn behind me. As I said this comes up on smaller and Large maps where +1 or -1 turn can determine a lot.
Hopefully it is understandable what I mean by that. I am not saying it is a problem we must deal. It is not that great factor but still quite a factor. And to me it would add more complex-interesting-calculation gameplay when knowing that every round or in the end of 3rd round the queue will be reshuffled.
Hopefully this suggestion gets approve from the community and The Development team.