Name: Sundancers
Costs: 5000 shards
500 coins
Bonus:
Ok. So this idea is such that whenever you capture enemy region you get one bonus unit to distribute at the end of your turn. The cap for the bonus would be 3 per turn. I don't think that would be too overpowered. But I'm quite certain that everyone just shoots this idea down.
Name: Starlancers
Costs: 5000 shards
500 coins
Bonus:
Ok. So this idea is such that whenever you sucessfully win a defending roll the enemy loses one unit to distribute at the end of his/her turn. The cap for the bonus would be 3 per turn. I don't think that would be too overpowered. But I'm quite certain that everyone just shoots this idea down.
The bonus in each case naturally wouldnt exceed the unit cap of the player
I'll come up with the desingns a bit later (Don't even think about it Drone603).