by guineazilla » Wed Jan 27, 2016 5:26 pm
Okay, so I'll try to explain this as simply as possible.
The host, (me) will start the round, and give you all the information you need to know about the happenings, as well as a map ally/enemy information. The player will then post his/her action pertaining to a round. The player may have two major actions unless a weapon or ability states otherwise. Major actions are attacks, reloading weaponry, and so on, while minor actions are walking, or chest opening. When a player or NPC attacks, two dice will be rolled. One for the attacker, and one for the defender. You want your dice to be higher than the other persons. So you will get stats, which augment the dice roll to make it higher or lower. These stats come in the form of stats given by equipment, conditions, and abilities. For example you may have a longsword with +1 power, -1 dodge. Power is antiparry, so you get +1 if you attack an enemy that parries. If you have to defend, and choose to dodge, because of that sword being equipped, you will get -1 to your roll. If you succeed in an attack (have a higher die roll) you will either kill your opponent, or injure him/her. If you lose (have a lower die roll) a defense, you will either die or obtain a condition that will effect your future die roll. Then you have active and passive abilities. Active abilities can be magic attacks, special weapon attacks, physical attacks, magic defense, special defense, a buff to yourself or an ally, ect. These will be activated when you wish and once they have gone on for a set amount of turns they will cool down for a set amount of turns before you can use them again. Passive Abilities are either always on or activate after a certain criteria has been fulfilled (such as 5 headshots in a row activates an ability which gives you increased accuracy). Passive abilities are usually buffs.