VWRPG Set Up

I am done. I give up. Chess is taking over.
* PLEASE POST TO JOIN GAME - STATE CLASS AND STARTING RACE. READ RULES BEFORE JOINING!
The Vortex Wars Role Playing Game Ver. 2.5.1
(ADVANCED CLASSES, MORE STUFF IN THE MARKET, Traveling traders are in town!)
Here is one (Perfect) example of how to attack: (Courtesy of chris.)
I *atk* the *enemy* for # dmg (2(base)+#(weapons)+#(race)+#(class)+#(atk/spell type)+#(item)+#(pet)+#(other)-#(armor's null)) (Base is only added if it is not a spell.)
+# shards/exp (+# exp for pet, *did your pet lvl up?*)
I leveled up! (delete if you didn't lvl)
+#{s}
*enemy* attacks for #dmg
My new hp : #1/#2
My new sp: #1/#2
exp. to level # : #1/#2
Pet's exp to level #: #1/#2exp
Shards: previous->now
Premium : # days (delete if unneeded.)
*item lasts for*: # turns
*example text* = Specify
* PLEASE POST TO JOIN GAME - STATE CLASS AND STARTING RACE. READ RULES BEFORE JOINING!
The Vortex Wars Role Playing Game Ver. 2.5.1
(ADVANCED CLASSES, MORE STUFF IN THE MARKET, Traveling traders are in town!)
______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _RULES:
1.) Make a post to join/start game. All players MUST choose a class and a race. (Can't change class 1 week after choosing. An advanced class may be purchased any time after Lv.5 is reached.)
2.) All players start at Lv.0 with 100 shards. (Check Levels for HP and SP)
- When you reach 0HP you die.
- When you die you go back to Lv.0, and must start over.
3.) Players get ONE attack or spell per day. (Unless specified otherwise.)
- Check "ATTACKS & SPELLS" for types of attacks/spells. (Please specify which you use.)
4.) Players may buy things at the Market.
- Market products must be bought with shards.
- Market products are untransferable from player to player. No selling, giving away, trading, with other players. (Unless otherwise specified.)
- Equipment only adds bonuses if equipped properly. (Only your primary weapon (The one you are using) gives bonuses, please state which weapon you are using.)
5.) All players have a backpack that can carry up to 5 items. (Can be upgraded at market.)
- Players can use up to 5 "items" in one day as they want.
- Items are stackable in your backpack.
6.) Administrator and Moderators of this RPG have the right to issue a warning or ban a player IF:
- He constantly swears.
- He constantly insults others and/or their items/belongings.
- He constantly spams unnecessarily. (Admin and mods decide how much is too much.)
7.) Bans are permanent, NO 2nd CHANCES!
8.) Xp is given for amount of dmg given; 20x players level if killed by YOU. (Nulls don't subtract from amount gained.)
9.) Shards are given for amount of dmg given; 20x player's level if killed; 10x your new level when you level up. (Nulls don't subtract from amount gained. Premium does not add to level up shards.)
- HP and SP is restored by the difference after leveling up. (Ex. 1/20 → 11/30)
10.) Players may attack other Players,"Tutor" (Dummy), or "Enemies" for Shards/Xp.
- Players may only attack one enemy at a time, per turn. (No killing an enemy, then using an item on another. You may only use items on enemies you have attacked or are going to attack on your turn. You may also use items on yourself or other players.)
11.) Xp overflow is added on to your next Xp Bar.
12.) Players may form alliances, beware.
13.) A Player may not attack a Lv.0 player or a player 10 or more lower than themselves. Lv.0's may only atack Tutor or "Enemies."
14.) Any product that is not an item is either put into a storage area for you to use or is directly equipped to you. (Ex. Any race you buy, you may switch to at any time.)
15.) Players gain 5HP and 5SP for every turn rested. (No attacks for a day.)
16.) Premium lasts however many attacks are in the specified time. (Ex. 1 week= 7 attacks; If you do not attack one day it is NOT subtracted from your days left) (Premium is found under "Upgrades.")
17.) Players may sell unequiped items for 1/2 price to the market, unless otherwise specified.
18.) Weapon & Armour Upgrades add dmg/null to your weapon/armour FOREVER, but once you start using a new one it isn't carried over to that weapon/armour.
19.) Players may have up to 1 of each of the following: Tombs; Pets.
- Pets can level up. When they level up they get better attack values. (Pets only gain xp from total dmg dealt, premium applies.)
20.) Dual wielding is possible for Rogues, Buccaneers, and Witchers; Berserkers may dual wield above Lv.4.
21.) All characters may use spells except for Rogues, Nobles, Berserkers, Buccaneers, and Brutes.
_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
TOURNAMENTS: (Using Potions count as a turn unless otherwise specified.) [ASK ME WAHT THESE ARE IF YOU ARE INTERESTED!]
Duel:Magic Duel:Spoiler: showJoust:Spoiler: showDeathMatch:Spoiler: show_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _Spoiler: show
LEVELS: Xp needed = What I think seems fair.
HP = Hit Points SP = Special Points (Used in certain attacks)_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _Spoiler: show
CLASSES: (Give bonuses and limitations.) (Once one is chosen you can't switch unless killed.) [You have 1 week after choosing to switch]Spoiler: show
_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
ADVANCED CLASSES: (Must be Lv. 5.) (Costs 250{s}) (May not switch unless killed.) (You have 2 days after choosing to get a refund and switch. You may only switch once.)Spoiler: show
_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
ATTACKS & SPELLS: (Products that say "dmg" add that much dmg to attacks/spells products that say "null" deflect that much dmg.)
Attacks:Spells:Spoiler: showSpoiler: show
Here is one (Perfect) example of how to attack: (Courtesy of chris.)
I *atk* the *enemy* for # dmg (2(base)+#(weapons)+#(race)+#(class)+#(atk/spell type)+#(item)+#(pet)+#(other)-#(armor's null)) (Base is only added if it is not a spell.)
+# shards/exp (+# exp for pet, *did your pet lvl up?*)
I leveled up! (delete if you didn't lvl)
+#{s}
*enemy* attacks for #dmg
My new hp : #1/#2
My new sp: #1/#2
exp. to level # : #1/#2
Pet's exp to level #: #1/#2exp
Shards: previous->now
Premium : # days (delete if unneeded.)
*item lasts for*: # turns
*example text* = Specify