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EFFACÉ
Posted:
Wed Jun 19, 2013 5:37 pm
by Ozserf
EFFACÉ
Re: Vortex Wars RPG 2
Posted:
Wed Jun 19, 2013 5:40 pm
by Chess435
Invisible castle has searchable roll logs. We can require that people use their username or character name in the name field for all their rolls, and I can pull up a list of all rolls made under that name.
@Ozserf: Game's on hold for a few days while I overhaul the system for V3.
Re: VWRPG Set Up
Posted:
Wed Jun 19, 2013 5:42 pm
by Vortex_Master
Whatever you feel fit. Also, you may change the name.
EFFACÉ
Posted:
Wed Jun 19, 2013 5:49 pm
by Ozserf
EFFACÉ
Re: Vortex Wars RPG 2
Posted:
Wed Jun 19, 2013 7:02 pm
by neoexdeath
Vortex_Master wrote:Chess435 wrote:Okey dokey. Give me a couple days to do some rebalancing and I'll get V3 up and running.
I am looking forward to it. This time, you and me will have a bit more competition. Ryankill and Neoexdeath are quite competitive.
Mmmyeah, actually you were the most competition for me vm. I could 1HKO ryan and use the multiplier scroll so I would still get to do my move after
.
Also, chess, I am looking forward to version 3. I will do my best to make my moves as detailed as possible
.
Re: VWRPG Set Up
Posted:
Wed Jun 19, 2013 7:47 pm
by Vortex_Master
Chess was my ONLY competition in the old one, everyone else was at least 5 levels behind. I am sure he will speed ahead again.
Chess, if you can do this without giving up 15-20 turns through, I will congratulate you. If I could code, I would make it a real game and use you guys as alpha/beta testers.
Re: VWRPG Set Up
Posted:
Wed Jun 19, 2013 7:48 pm
by Ryankill
and i will buy a caluclater
Re: VWRPG Set Up
Posted:
Wed Jun 19, 2013 7:56 pm
by Vortex_Master
Ryankill wrote:and i will buy a caluclater
Use an online calculator. That's what I did.
Re: VWRPG Set Up
Posted:
Wed Jun 19, 2013 8:09 pm
by Chess435
Looking at a D&D styled sort of idea for combat now. You roll to hit (1d100+bonuses vs target's defense) and then roll your weapon(s) damage, which is a series of dice such a 2d6, and then apply and other defenses the target might have. Players and enemies could have multiple attacks, which would all be rolled separately in the course of a single turn.
Re: VWRPG Set Up
Posted:
Wed Jun 19, 2013 8:15 pm
by Vortex_Master
Chess435 wrote:Looking at a D&D styled sort of idea for combat now. You roll to hit (1d100+bonuses vs target's defense) and then roll your weapon(s) damage, which is a series of dice such a 2d6, and then apply and other defenses the target might have.
I am very familiar with D&D, I play nearly every other weekend. That sounds good if you can get it to work, though it sounds slightly different.