Chess435 wrote:Looking at a D&D styled sort of idea for combat now. You roll to hit (1d100+bonuses vs target's defense) and then roll your weapon(s) damage, which is a series of dice such a 2d6, and then apply and other defenses the target might have. Players and enemies could have multiple attacks, which would all be rolled separately in the course of a single turn.
Well, good luck with that. It will not be easy for you to setup that, nor me to understand it. So... good luck and god speed.