Vortex Wars RPG

Would like to play any of all those popular forum games? This is place for you then

Vortex Wars RPG

Postby Vortex_Master » Sat Jun 16, 2012 7:57 pm

The Vortex Wars Role Playing Game Ver. 1.12
(Glyphs, Orbs, Scrolls, Stronger Enemies.)
RULES:
1.) Make a post to join/start game.
2.) All players start at Lv.0 with 100 shards. (Check Levels for HP and SP)
- When you reach 0HP you die.
- When you die you go back to Lv.0
3.) Players get ONE attack per day. (Unless specified otherwise.)
- Check "ATTACKS" for types of attacks. (Please specify which you use.)
4.) Players may buy things at the Market.
- Market products must be bought with shards.
- Market products are untransferable from player to player. No selling, giving away, trading, with other players. (Unless otherwise specified.)
5.) Players can use as many "items" in one day as they want.
6.) Administrator and Moderators of this RPG have the right to issue a warning or ban a player IF:
- He constantly swears.
- He constantly insults others and/or their items/belongings.
- He constantly spams unescesarrily.
7.) Bans are permanent, NO 2nd CHANCES!
8.) Xp is givien for amount of dmg given; 20x players level if killed by YOU. (Nulls don't subtract from amount gained.)
9.) Shards are given for amount of dmg given; 20x player's level if killed; 10x your new level when you level up. (Nulls don't subtract from amount gained.)
10.) Players may also attack "Tutor" (Dummy) or "Enimies" for Shards/Xp.
11.) Xp overflow is added on to your next Xp Bar.
12.) Players may form alliances, beware.
13.) A Player may not attack a Lv.0 player or a player 10 or more lower than themselves. Lv.0's may only atack Tutor or Goblin.
14.) Any product that is not an item is either put into a storage area for you to use or is directly equiped to you. (Ex. Any race you buy, you may switch to at any time.)
15.) Clans may form branched off clans if they seem too big, or want different ones to target different people, watch your back. :twisted:
16.) Premium lasts however many attacks are in the specified time. (Ex. 1 week= 7 attacks; If you do not attack one day it is NOT subtracted from your days left) (Premium is found under "Upgrades.")
17.) Players may destroy one item from their backpack every week to make room. (Otherwise get a storage upgrade.)
18.) All players MUST choose a class and a race. (Can't change class 1 week after choosing.)
19.) Players may have 1 pet.
20.) Weapon & Armour Upgrades add dmg/null to your weapon/armour FOREVER, but once you start using a new one it isn't carried over to that weapon/armour.
21.) Players may have up to 2 of each of the following: Glyphs, Orbs, & Scrolls.
22.) All players have a backpack that can carry up to 5 items. (Can be upgraded at market.)
_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
TOURNAMENTS: (Using Potions count as a turn unless otherwise specified.)
Duel:
Spoiler: show
PvP where 2 players take turns attacking each other until one dies. No spells. Black Market items not allowed. Win: Dmg done; + 20x Opponents lvl. Lose: +dmg done; -100{s}
Magic Duel:
Spoiler: show
PvP where 2 players take turns attacking each other until one dies. Spells allowed. Black Market items not allowed. Win: Dmg done; + 20x Opponents lvl. Lose: +dmg done; -100{s}
Joust:
Spoiler: show
PvP where 2 players get 3 alternating turns to attack each other. The one with the least HP loses. Win: +200xp/{s} (+50 for every lvl higher.) Lose: +50xp; -100{s}
DeathMatch:
Spoiler: show
ALL players (signed up) randomly alternate attacking each other during a 10 hour time-frame, last one standing, or the one with most HP left, wins. Win: 100xp/{s} x # of opponents. 2nd: +100xp; -10{s} 3rd: +50xp; -25{s} 4th: +20sp; -50{s}
_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
LEVELS: Xp needed = What I think seems fair.
HP = Hit Points SP = Special Points (Used in certain attacks)
Spoiler: show
Lv.0 - 0xp ... HP: 50; SP: 0
Lv.1 - 15xp ... HP: 60; SP: 0
Lv.2 - 30xp ... HP: 70; SP: 10
Lv.3 - 55xp ... HP: 80; SP: 15
Lv.4 - 80xp ... HP: 90; SP: 20
Lv.5 - 100xp ... HP: 100; SP: 25
Lv.6 - 120xp ... HP: 120; SP: 30
Lv.7 - 150xp ... HP: 150; SP: 35
Lv.8 - 180xp ... HP: 200; SP: 40
Lv.9 - 200xp ... HP: 230; SP: 45
Lv.10 - 250xp ... HP: 250; SP: 50
Lv.11 - 300xp ... HP: 275; SP: 55
Lv.12 - 400xp ... HP: 300; SP: 60
Lv.13 - 500xp ... HP: 320; SP: 65
Lv.14 - 750xp ... HP: 340; SP: 70
Lv.15 - 1000xp ... HP: 360; SP: 75
Lv.16 - 1500xp ... HP: 380; SP: 80
Lv.17 - 2000xp ... HP: 400; SP: 85
Lv.18 - 3000xp ... HP: 425; SP: 90
Lv.19 - 4000xp ... HP: 450; SP: 95
Lv.20 - 5000xp ... HP: 475; SP: 100
Lv.21 - 6000xp ... HP: 500; SP: 105
Lv.22 - 7500xp ... HP: 550; SP: 110
Lv.23 - 10000xp ... HP: 600; SP: 115
Lv.24 - 12500xp ... HP: 650; SP: 120
Lv.25 - 15000xp ... HP: 700; SP: 125
Lv.26 - 20000xp ... HP: 750; SP: 130
Lv.27 - 35000xp ... HP: 800; SP: 135
Lv.28 - 40000xp ... HP: 850; SP: 140
_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
CLASSES: (Give bonuses and limitations.) (Once one is chosen you can't switch unless killed.) [You have 1 week after choosing to switch]
Berserker: Offensive, strong, brute. (+3 dmg) (Can use all weapons except projectile shooters. Can use any armour except sheilds. Can't use magic. Gets new attacks.)
Cleric: Offensive, medical, warrior. (+1 dmg; +1 Minor Heal Elixer) (Can use all weapons except swords and projectile shooters. Can use any armour except mail/plate+mail. Gets new spells and attacks.)
Guardian: Defensive, honorable, knight. (+1 dmg; +1 null; +1SP total) (Can use all weapons. Can use any armour. Can't steal. Gets new attacks.)
Mage: Magical, intelligent, wizard. (+4SP total) (Can use all 1-handed weapons. Can only use woven armours. Gets new spells.)
Ranger: Ranged, thoughtful, huntsman. (+3 dmg when using projectiles) (Can use all weapons except heavy ones. Can use any armour except sheilds and metal. Gets new attacks.)
Rogue: Elusive, sly, theif. (+1 dmg; +1 attack boost) (Can use all 1-handed weapons except heavy ones. May hold 2 weapons. Can use any armour except sheilds and metal. Can't use magic. Gets new attacks.)
Gypsy: Proud, grateful, travelers. (+2 dmg; +5HP) (Can use any weapon. Can use any armour execpt metal. Gets 1 new spell and new attacks and new spells.)
-Special (no longer available)-
Witcher: Offensive, muscular, fighter. (+2 dmg, +5 SP) (Can use any 1-handed weapon. Can use any armour but metal. May hold 2 weapons. Gets new attacks.)
_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
MARKET: {s} = Shards
(Sell things for 1/2 price)
Regular:
Weapons:
Spoiler: show
[Lv.0] 0{s} - Stick (+1 dmg) (1-handed)
[Lv.0] 10{s} - Club (+2 dmg) (1-handed)
[Lv.1] 20{s} - Poniard (2.5 dmg) (1-handed)
[Lv.2] 25{s} - Knife (+3 dmg) (1-handed)
[Lv.3] 40{s} - Short Sword (+5 dmg) (1-handed)
[Lv.3] 30{s} - Long Bow (Need arrows to use.) (Projectile Shooter/2-handed)
[Lv.4] 60{s} - Pike (+8 dmg) (2-handed)
[Lv.4] 40{s} - Quarterstaff (+5 dmg; +5SP Total) (1-handed)
[Lv.5] 75{s} - Battle Axe (+11 dmg) (2-handed/Heavy)
[Lv.5] 80{s} - Broad Sword (+9 dmg) (1-handed/Heavy)
[Lv.5] 75{s} - Crossbow (+3 dmg; Arrows needed.) (Projectile Shooter/2-handed)
[Lv.6] 100{s} - Katana (+13 dmg) (1 1/2-handed)
[Lv.6] 90{s} - Dirk (+10 dmg) (1-handed)
[Lv.7] 120{s} - Halberd (+16 dmg) (2-handed/Heavy)
[Lv.7] 130{s} - Flail (+13 dmg) (1-handed/Heavy)
[Lv.7] 75{s} - Lian Nu (Chinese Multi-shot Crossbow) (Projectile Shooter/+7 dmg; Arrows needed.) (2-handed)
[Lv.8] 150{s} - Claymore Sword (+19 dmg) (2-handed/Heavy)
[Lv.8] 175{s} - Mace (+16 dmg) (1-handed/Heavy)
[Lv.8] 175{s} - Machete (+15 dmg) (1-handed)
[Lv.9] 220{s} - War Scythe (+20 dmg) (2-handed)
[Lv.9] 220{s} - Falchion (+18 dmg) (1-handed)
[Lv.9] 230{s} - Morning Star (+20 dmg) (1-handed/Heavy)
[Lv.9] 240{s} - War Hammer (+23 dmg) (2-handed/Heavy)
[Lv.10] 255{s} - Rapier (+21 dmg) (1-handed)
[Lv.10] 270{s} - Glaive (+25 dmg) (2-handed)
[Lv.10] 260{s} - Matchlock Musket (+23 dmg) (2-handed)
[Lv.11] 275{s} - Backsword (+23 dmg) (1-handed)
[Lv.11] 260{s} - Matchlock Pistol (+23 dmg) (1-handed)
[Lv.12] 290{s} - Flintlock Musket (+27 dmg) (2-handed)
[Lv.12] 280{s} - Cutlass (+25 dmg) (1-handed)
[Lv.13] 300{s} - Flintlock Pistol (+25 dmg) (1-handed)
[Lv.13] 310{s} - Sabre (+27 dmg) (1-handed)
[Lv.14] 300{s} - Precussion Pistol (+27 dmg) (1-handed)
[Lv.14] 320{s} - Precussion Revovler (+28 dmg) (1-handed/Heavy)
[Lv.14] 300{s} - Bolt Action Rifle (+30 dmg) (2-handed)
[Lv.15] 320{s} - Pre-WW Era Pistol (+29 dmg) (1-handed)
[Lv.15] 340{s} - Pre-WW Era Revovler (+30 dmg) (1-handed/Heavy)
[Lv.15] 320{s} - Pre-WW Era Rifle (+30 dmg) (2-handed)
Armour:
Spoiler: show
[Lv.0] 0{s} - Loin Cloth (+0 null) (Woven)
[Lv.1] 15{s} - Cotton Robe (+1 null) (Woven)
[Lv.2] 25{s} - Silk Robe (+2 null) (Woven)
[Lv.2] 20{s} - Buckler (+1 null) [Sheilds are cumulative with other armours.] (Wrist)
[Lv.3] 40{s} - Woolen Robe (+4 null) (Woven)
[Lv.3] 50{s} - Wooden Armour (+5 null) (Wood)
[Lv.3] 25{s} - Wooden Sheild (+2 null) [Sheilds are cumulative with other armours.] (Wrist)
[Lv.4] 55{s} - Soft Leather Armour (+6 null) (Leather)
[Lv.4] 70{s} - Chain Mail (+7 null) (Mail/Metal)
[Lv.5] 80{s} - Padded Armour (+8 null) (Woven)
[Lv.5] 40{s} - Leather Covered Sheild (+4 null) [Sheilds are cumulative with other armours.] (Wrist)
[Lv.6] 85{s} - Hard Leather Armour (+10 null) (Leather)
[Lv.6] 90{s} - Brigandine Armour (+11 null) (Mail/Metal)
[Lv.7] 100{s} - Linen Cloak (+12 null) (Woven)
[Lv.7] 115{s} - Scale Armour (+13 null) (Layered Plate/Metal)
[Lv.8] 135{s} - Studded Leather Armour (+15 null) (Leather)
[Lv.8] 140{s} - Plated Mail Armour (+15 null) (Mail + Plate/Metal)
[Lv.9] 200{s} - Flax Jacket (+18 null) (Woven)
[Lv.9] 200{s} - Light Plate Armour (+18 null) (Plate/Metal)
[Lv.10] 225{s} - Crocodile Hide Armour (+20 null) (Leather)
[Lv.10] 240{s} - Full Copper Plate Armour (+21 null; -1 storage) (Plate/Metal)
[Lv.11] 270{s} - Dragon Scale Armour (+23 null) (Leather)
[Lv.11] 280{s} - Full Iron Plate Armour (+25 null; -1 storage) (Plate/Metal)
[Lv.12] 280{s} - Super Thick Padded Armour (+25 null) (Woven)
[Lv.12] 300{s} - Full Steel Plate Armour (+28 null; -1 storage) (Plate/Metal)
[Lv.13] 330{s} - Colonial Millitary Uniform (+28 null) (Plate/Metal)
[Lv.14] 350{s} - Colonial Officer Uniform (+30 null) (Woven) [Need Premium]
[Lv.15] 370{s} - Civil War Millitary Uniform (+30 null) (Woven)
[Lv.16] 400{s} - Civil War Officer Uniform (+32 null) (Woven) [Need Premium]
Accesories:
Spoiler: show
[Lv.0] 5{s} - Cotton Head Band (+2HP) (Head, Woven)
[Lv.1] 10{s} - Cotton Bracelet (+1 null) (Wrist, Metal)
[Lv.2] 25{s} - Wollen Belt (+2 null) (Waiste, Woven)
[Lv.3] 40{s} - Leather Head Band (+5HP; +2 null) (Head, Leather)
[Lv.3] 45{s} - Wollen Bracelet (+4 null) (Wrist, Woven)
[Lv.3] 45{s} - Wooden Band (Ring) (+4 dmg) (Finger, Wood)
[Lv.3] 60{s} - Iron Head Band (+10HP; +2 null) (Head, Metal)
[Lv.4] 65{s} - Leather Belt (+5 null) (Waiste, Leather)
[Lv.4] 75{s} - Leather Bracer (+6 null) (Wrist, Leather)
[Lv.4] 80{s} - Steel Head Band (+15HP; +4 null) (Head, Metal)
[Lv.5] 95{s} - Iron Bracer (+8 null) (Wrist, Metal)
[Lv.5] 100{s} - Leather Cap (+5HP; +7 null) (Head, Leather)
[Lv.6] 115{s} - Studded Leather Bracer (+10 null) (Wrist, Leather)
[Lv.6] 90{s} - Leather Covered Wooden Band (Ring) (+8 dmg) (Finger, Wood/Leather)
[Lv.6] 120{s} - Studded Leather Cap (+5HP; +9 null) (Head, Leather)
[Lv.6] 100{s} - Studded Leather Belt (+8 null) (Waiste, Leather)
[Lv.7] 135{s} - Platnum Bracer (+12 null) (Wrist, Metal)
[Lv.7] 130{s} - Chain Coif (+11 null) (Head, Mail/Metal)
[Lv.7] 130{s} - Chain Belt (+10 null) (Waiste, Mail/Metal)
[Lv.7] 100{s} - Platnum Band (Ring) (+5SP; +5 dmg; +2 null) (Finger, Metal)
[Lv.8] 145{s} - Steel Helmet (+14 null) (Head, Metal)
[Lv.8] 145{s} - Studded Leather C/ Wooden Band (Ring) (+14 dmg) (Finger, Wood/Leather)
[Lv.8] 145{s} - Steel Band (+10 dmg; +4 null) (Finger, Metal)
[Lv.8] 145{s} - Crocodile Hide Cap (+10HP; +12 null) (Head, Leather)
[Lv.9] 170{s} - Musketeer Hat (+14 null) (Head, Woven)
[Lv.9] 170{s} - Crocodile Hide Belt (+12 null) (Waiste, Mail/Metal)
[Lv.9] 140{s} - Special Ring (+10SP; +5 dmg; +2 null) (Finger, Specialness)
[Lv.10] 200{s} - Hard Hat (+20 null) (Head, Plastic)
[Lv.10] 200{s} - Wrist Watch (+20 dmg) (Wrist, Leather)
[Lv.10] 175{s} - Health Ring (+20HP; +8 dmg; +5 null) (Finger, Healthiness)
[Lv.15] 1000{s} - Everything Ring (+50HP; +20SP; +20 dmg; +20 null) (Finger, Everything)
Glyphs:
Spoiler: show
[Lv.2] 50{s} - Lesser Glyph of Protection (+10 null)
[Lv.2] 50{s} - Lesser Glyph of Life (+20HP total)
[Lv.5] 100{s} - Glyph of Protection (+20 null)
[Lv.5] 100{s} - Glyph of Life (+40HP total)
[Lv.8] 150{s} - Greater Glyph of Protection (+30 null)
[Lv.8] 150{s} - Greater Glyph of Life (+60HP total)
[Lv.10] 200{s} - Exellent Glyph of Protection (+40 null)
[Lv.10] 200{s} - Exellent Glyph of Life (+80HP total)
[Lv.12] 250{s} - Flawless Glyph of Protection (+50 null)
[Lv.12] 250{s} - Flawless Glyph of Life (+100HP total)
Orbs:
Spoiler: show
[Lv.2] 50{s} - Lesser Orb of Protection (+10 null)
[Lv.2] 50{s} - Lesser Orb of Awesomeness (+10SP total)
[Lv.5] 100{s} - Orb of Protection (+20 null)
[Lv.5] 100{s} - Orb of Awesomeness (+20SP total)
[Lv.8] 150{s} - Greater Orb of Protection (+30 null)
[Lv.8] 150{s} - Greater Orb of Awesomeness (+30SP total)
[Lv.10] 200{s} - Exellent Orb of Protection (+40 null)
[Lv.10] 200{s} - Exellent Orb of Awesomeness (+40SP total)
[Lv.12] 250{s} - Flawless Orb of Protection (+50 null)
[Lv.12] 250{s} - Flawless Orb of Awesomeness (+50SP total)
Scrolls:
Spoiler: show
[Lv.2] 50{s} - Lesser Scroll of Protection (+10 null)
[Lv.2] 50{s} - Lesser Scroll of Destruction (+10 dmg)
[Lv.5] 100{s} - Scroll of Protection (+20 null)
[Lv.5] 100{s} - Scroll of Destruction (+20 dmg)
[Lv.8] 150{s} - Greater Scroll of Protection (+30 null)
[Lv.8] 150{s} - Greater Scroll of Destruction (+30 dmg)
[Lv.10] 200{s} - Exellent Scroll of Protection (+40 null)
[Lv.10] 200{s} - Exellent Scroll of Destruction (+40 dmg)
[Lv.12] 250{s} - Flawless Scroll of Protection (+50 null)
[Lv.12] 250{s} - Flawless Scroll of Destruction (+50 dmg)
Items:
Spoiler: show
[Lv.2] 40{s} EACH - Attack Boost (+6 dmg) [3-pack = 100{s}]
[Lv.5] 80{s} EACH - Super Attack Boost (+12 dmg) [3-pack = 225{s}]
[Lv.2] 40{s} EACH - Defence Boost (+6 null (lasts for 2 attacks on you)) [3-pack = 100{s}]
[Lv.5] 80{s} EACH - Super Defence Boost (+12 null (lasts for 3 attacks on you)) [3-pack = 225{s}]

[Lv.2] 45{s} EACH - Lesser Heal Elixer (+20HP)
[Lv.4] 65{s} EACH - Heal Elixer (+50HP)
[Lv.6] 85{s} EACH - Greater Heal Elixer (+100HP)
[Lv.2] 30{s} EACH - Lesser Special Elixer (+15SP)
[Lv.3] 55{s} EACH - Special Elixer (+30SP)
[Lv.5] 75{s} EACH - Greater Special Elixer (+50SP)

[Lv.1] 20{s} EACH - Bread (+10HP)
[Lv.3] 50{s} EACH - Fish (+30HP)
[Lv.5] 60{s} EACH - Stew (+60HP)
[Lv.8] 75{s} EACH - Meat (+80HP)

[Lv.2] 40{s} EACH - Shuriken (Deals 4 dmg) [Uses 2SP]
[Lv.3] 10{s} EACH - Arrows (Deals 5 dmg) [Uses 1SP]
[Lv.4] 55{s} EACH - Throwing Dagger (Deals 7 dmg) [Uses 5SP]
[Lv.6] 75{s} EACH - Javelin (Deals 10 dmg) [Uses 8SP]

[Lv.1] 35{s} - Apprentice Attack Scroll (+ 2 new attacks)
[Lv.4] 60{s} - Attack Scroll (+2 new attack)
[Lv.7] 100{s} - Master Attack Scroll (+3 new attacks)

[Lv.3] 75{s} EACH - Lesser Theivery Scroll (Allows you to steal an item of equal or lesser value than the scroll from a player. Once used, dissapears.) (Can't be higher level than you, only get one a week.)
[Lv.5] 150{s} EACH - Greater Theivery Scroll (Allows you to steal any item from a player. Once used, dissapears.) (Can't be higher level than you, only get one a week.)

[Lv.3] 75{s} EACH - Mutliplier Scroll #1 (Allows you to attack 2 players) (Once used, dissapears.)
[Lv.6] 150{s} EACH - Mutliplier Scroll #2 (Allows you to attack 3 players) (Once used, dissapears.)
[Lv.9] 250{s} EACH - Mutliplier Scroll #3 (Allows you to attack 4 players) (Once used, dissapears.)

(I will role a die, 1-4= safe; 5-6= you pay a 250{s} fine and don't get the item.)
[Lv.0] 100{s} EACH - Steriods (+10 dmg; -2 null) (Lasts 2 days.) [Black Market]
[Lv.0] 50{s} EACH - Spirits (+20HP total; -2 dmg) (Lasts 2 days.) [Black Market]
[Lv.0] 50{s} EACH - Narcotics (+10SP total; -5HP total) (Lasts 2 days.) [Black Market]
Upgrades:
Spoiler: show
[Lv. 2/5/9] 75/180/400 {s} Weapon Enhancement-Impact (Adds 3/7/15 to base damage.)
[Lv. 3/6/10] 100/225/500 {s} Weapon Enhancement-Vampirism (Heals 2/6/12 HP per successful attack.)
[Lv. 3/6/10] 100/225/500 {s} Weapon Enhancement-Barrier (Instead of a normal melee attack, can perform a barrier strike. Instead of dealing damage, it applies a shield of strength equal to the 5/15/30+weapon strength+other damage bonuses for the next 24 hours. While the shield is up damage (after null) is subtracted for the shield's hp first.)
[Lv. 4/7/11] 125/275/600 {s} Weapon Enhancement-Armor Break (For the next 24 hours, the target's null is reduced by 3/7/15, to a minimum of 0. Does not stack with itself.)
[Lv. 5/9/14] 200/450/1000 {s} Weapon Enhancement-Explosive (When using this weapon choose 3 secondary targets. These targets each take 3/7/15 damage. Null is only 50% effective vs. this splash damage.)

[Lv. 2/5/9] 75/180/400 {s} Armour Enhancement-Fortify (Adds 3/7/15 to base null)
[Lv. 2/5/9] 75/180/400 {s} Armour Enhancement-Rebound (Players that attack you take 3/6/10 damage, ignoring null)
[Lv. 3/6/10] 100/225/500 {s} Armour Enhancement-Leigon (Designate up to 5 other players. Increase their null by 1/2/4. This effect cannot stack more than 3 times on any given player.)
[Lv. 5] 180 {s} Armour Enhancement-Brilliant (If an attack would ignore your null, you may instead apply half of it to the attack. If an attack would ignore half your null, you may instead apply 75% of it, rounded down.)

[Lv.1] 100{s} - Premium 1 week [7 attacks] (+2x shards and xp)
[Lv.3] 400{s} - Premium 1 month [30 attacks] (+2x shards and xp)
[Lv.7] 1000{s} - Premium 3 months [90 attacks] (+2x shards and xp)
[Lv.12] 5000{s} - Premium Lifetime [∞ attacks] (+2x shards and xp)

[Lv.3] 150{s} - Backpack Storage #1 (+5 storage)
[Lv.6] 300{s} - Backpack Storage #2 (+5 storage)
Races: (Bonuses are NOT cumulative)
Spoiler: show
[Lv.0] 0{s} - Elves, Legionaries, Snowgiants (N/A)
[Lv.1] 20{s} - Soldiers (+1 dmg); Robots (+5SP total); Elementals (+8HP total)
[Lv.2] 30{s} - Pirates (+2 dmg); Ninjas (+1 Shuriken every week)
[Lv.4] 60{s} - Angels (+4 null); Demons (+4 dmg)
[Lv.6] 120{s} - Insectiods (+5 storage); Natives (+10 null)
[Lv.7] 200{s} - Undead (+2 atk boosts every week)
[Lv.8] 450{s} - Arachnids (+12 dmg; +2 storage); Reptiles (+12 null; +2 storage)
[Lv.10] 650{s} - Terminators (+30 dmg when attacking a higher Lv.)
[Lv.10] 400{s} - Super Soldiers (+10 dmg); Mecha Robots (+15SP total); Great Elementals (+20HP total)
[Lv.12] 1000{s} - Dragons (+5 dmg; +5 null; +5 storage; +1 new attack)
[Lv.12] 500{s} - Powerful Pirates (+15 dmg); Mega Ninjas (+3 Shurikens every week)
[Lv.14] 750{s} - ArchAngels (+20 null); Deadly Demons (+20 dmg)
[Lv.16] 1000{s} - Infectious Insectiods (+10 storage); Savage Natives (+30 null)
[Lv.18] 1200{s} - Undead (+2 atk boosts every week)
[Lv.20] 1500{s} - Achrid Arachnids (+50 dmg; +3 storage); Roudy Reptiles (+50 null; +3 storage)
[Lv.23] 1750{s} - Terrible Terminators (+70 dmg when attacking a higher Lv.)
[Lv.25] 2000{s} - Dangerous Dragons (+50 dmg; +50 null; +5 storage; +1 new attack)
Premium - Aliens (+3 dmg) [MUST have premium]
Premium - Atrocious Aliens (+30 dmg) [MUST have 3 Month or Lifetime Premium]
Pets:
Spoiler: show
[Lv.0] 10{s} - Dog (+1 dmg) (Pet)
[Lv.2] 30{s} - Wolf (+3 dmg) (Pet)
[Lv.3] 45{s} - Bear (+5 dmg) (Pet)
[Lv.5] 60{s} - Lion (+7 dmg) (Pet)
[Lv.7] 80{s} - Griffin (+10 dmg) (Pet)
[Lv.10] 120{s} - Phoenix (+15 dmg) (Pet)
[Lv.12] 150{s} - Dragon (+18 dmg) (Pet)
[Lv.15] 200{s} - Hydra (+25 dmg) (Pet)
_______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
ATTACKS & SPELLS: (Products that say "dmg" add that much dmg to attacks/spells products that say "null" deflect that much dmg.)
Attacks:
Spoiler: show
Attack: 2 dmg. (BASE dmg; Other attacks are added to this attack. Ex: http://vortexwars.com/forum/viewtopic.php?f=7&t=2215&start=20#p24609)
Combo Attack: +3 dmg. (Lv.2) [Uses 3SP]
Power Attack: +5 dmg. (Lv.4) [Uses 5SP]
Super Attack: +8 dmg. (Lv.8) [Uses 15SP]
Smash: +4 dmg. (Apprentice Attack Scroll REQUIRED)
Cut: +4 dmg. (Apprentice Attack Scroll REQUIRED)
Stab: +4 dmg & attacked player gets 3 dmg done to them his next attack. (Attack Scroll REQUIRED) [Uses 3SP]
Slash: +7 dmg. (Attack Scroll REQUIRED) [Uses 3SP]
Strike: +10 dmg. (Master Attack Scroll REQUIRED) [Uses 5SP]
Counter: Deals 3 dmg to an attacker after you are attacked. (Master Attack Scroll REQUIRED) [Passive; Uses 3SP]
Double Attack: Same as Power Attack but end product (after adding all bonus dmg) is doubled. (Master Magic Scroll REQUIRED) [Uses 10SP]
Coup De Grace: +50 dmg & whole attack times 2. (Dragons/Dangerous Dragons REQUIRED) [Uses 25SP]
Brutality: +10 dmg. (Lv.3 Berserker) [Uses 3SP]
Rupture: +30 dmg. (Lv.10 Berserker) [Uses 10SP]
Strong Bash: +8 dmg & multiples the end product by 2. (Lv.10 Cleric) [Uses 10SP]
Devine Strike: +8 dmg and attacker gains +2HP (Lv.3 Guardian) [Uses 3SP]
Awesome Blow: +20 dmg and attacker gains +15HP (Lv.10 Guardian) [Uses 10SP]
Focus Shot: +8 dmg to a projectile attack. (Lv.3 Ranger) [Uses 2SP]
Focus Shot: +20 dmg to a projectile attack. (Lv.10 Ranger) [Uses 8SP]
Internal Damage: +2 dmg to every attack. (Lv.3 Rogue) [Passive; Uses 1SP] (Goes until you run out of SP or specify that you don't want it used that turn.)
Injure: +33 dmg. (Lv.10 Rogue) [Uses 11SP]
Feirce Hack: +12 dmg. (Lv.3 Witcher) [Uses 3SP]
Ferocious Assault: +50 dmg. (Lv.10 Witcher) [Uses 15SP]
Spells:
Spoiler: show
Magic Blast: 4 dmg. (Lv.2) [Uses 3SP]
Lightning Bolt: 8 dmg. (Lv.4) [Uses 6SP]
Fire Ball: 10 dmg. (Lv.5) [Uses 8SP]
Freeze: A player of your choice can't attack for 1 day. (Lv.8) [Uses 10SP]
Doppelganger: Allows you to attack a player twice. (Lv.10) [Uses 15SP]
Magical Heal: +15HP to a player of your choice. (Lv.3 Cleric) [Uses 5SP]
Stone Skin: +15 null for 2 turns. (Lv.3 Mage) [Uses 5SP] (1 turn= 1 attack against you.)
Plague: +40 dmg & +3 dmg to self. (Lv.10 Mage) [Uses 10SP]
______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
Players: (Tutor has 2,180 HP, when he dies every player gets 500 shards.)
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
VORTEX_MASTER (Admin.) PREMIUM (35 days left)
Spoiler: show
Lv.17
Xp: 2025/3000
Class: Witcher (+2 dmg; +5SP total)
Race: Dragons (+5 dmg; +5 null; +5 storage; +1 new attack)
HP: 520/520 (M&B Spell - +10HP; +5SP)
SP: 91/95
Shards: 553
Pet: Hydra (+25 dmg)
Prmiary Weapon(s): (Strength Spell - +5 dmg)
-Right Hand Weapon: Precussion Revolver (+28 dmg) (1-handed/Heavy)
-Left Hand Weapon: Precussion Revolver (+28 dmg) (1-handed/Heavy)
Secondary Weapon: N/A
Armour: Colonial Officer Uniform (+30 null) (Woven)
Glyphs: 1- Flawless Glyph of Protection (+50 null)
2- Flawless Glyph of Life (+100HP total)
Orbs: 1-2- N/A
Scrolls: 1- Flawless Scroll of Destruction (+50 dmg)
2- N/A
Accesories: Head: Crocodile Hide Cap (+10HP; +12 null)
Wrists: N/A
Fingers: Studded Leather C/ Wooden Bandx2 (+28 dmg)
Waiste: N/A
Items: 1- Apprenice Attack Scroll
2- Lv.9 Weapon Enhancement - Impact
3- Lv.9 Weapon Enhancement - Impact
4- Master Attack Scroll
5-10- N/A
Storage: Aliens.
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
OZSERF PREMIUM (30 days left)
Spoiler: show
Lv.6
Xp: 113/120
Class: Guardian (+1 dmg; +1 null; +1 SP total)
Race: Aliens (+3 dmg)
HP: 120/120
SP: 31/31
Shards: 98
Pet: Lion (+7 dmg)
Prmiary Weapon(s):
-Right Hand Weapon: Short Sword (+5 dmg) (1-handed)
-Left Hand Weapon: N/A
Secondary Weapon: N/A
Armour: Padded Armour (+8 null) (Woven)
Glyphs: 1-2- N/A
Orbs: 1-2- N/A
Scrolls: 1-2- N/A
Accesories: Head: Leather Cap (+5HP; +7 null)
Wrists: N/A
Fingers: N/A
Waiste: N/A
Items: 1-5- N/A
Storage: N/A
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
DRONE6O3
Spoiler: show
Lv.7
Xp: 28/150
Class: Guardians (+1 dmg; +1 null; +1 SP total)
Race: Soldiers (+1 dmg)
HP: 103/150
SP: 36/36
Shards: 380
Pet: Wolf (+3 dmg)
[Prmiary Weapon(s):
-Right Hand Weapon: Katana (+13 dmg) (1&1/2-handed)
-Left Hand Weapon: N/A
Secondary Weapon: N/A
Armour: Brigindine Armour (+11 null)
Glyphs: 1-2- N/A
Orbs: 1-2- N/A
Scrolls: 1-2- N/A
Accesories: Head: N/A
Wrists: Golden Bracelet (+3 null)
Fingers: N/A
Waiste: N/A
Items: 1-5- N/A
Storage: N/A
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
CHESS435 (Mod.) PREMIUM (3 days left)
Spoiler: show
Lv.16
Xp: 1152/2000
Class: Witcher (+2 dmg, +5 SP)
Race: Dragons (+5 dmg; +5 null; +5 storage; +1 new attack)
HP: 307/320 (M&B Spell - +10HP; +5SP)
SP: 52/70
Shards: 3675
Pet: Phoenix (+15 dmg)
Prmiary Weapon(s): (Strength Spell - +5 dmg)
-Right Hand Weapon: Falchion (+18 dmg) (1-handed)
-Left Hand Weapon: Falchion (+18 dmg) (1-handed)
Armour:Colonial Officer Uniform (+30 null) (Woven) (Defence Spell - +5 null)
Glyphs: 1-2- N/A
Orbs: 1-2- N/A
Scrolls: 1- Flawless Scroll of Destrustion (+50 dmg)
2- Flawless Scroll of Destrustion (+50 dmg)
Accesories: Head: Studded Leather Cap (+5HP; +9 null)
Wrists: Studded Leather Bracer (+10 null)
Fingers: Studded Leather C/ Wooden Bandx2 (+28 dmg)
Waiste: Studded Leather Belt (+8 null)
Items: 1-Apprentice Attack Scroll
2- Master Attack Scroll
3- Armor Enhancement - Fortify (Lvl 9)
4- Armor Enhancement- Brilliant
5- Weapon Enhancement- Impact (Lvl 9)
6- Weapon Enhancement- Impact (Lvl 9)
7-15 - N/A
Storage: Natives.
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
BUTTERMILK123
Spoiler: show
Lv.0
Xp: 1/30
Class: N/A
Race: N/A
HP: 60/60
SP: 0/0
Shards: 102
Pet: N/A
[Prmiary Weapon(s):
-Right Hand Weapon: Club (+2 dmg) (1-handed)
-Left Hand Weapon: N/A
Secondary Weapon: N/A
Armour: Loin Cloth (Woven)
Glyphs: 1-2- N/A
Orbs: 1-2- N/A
Scrolls: 1-2- N/A
Accesories: Head: N/A
Wrists: N/A
Fingers: N/A
Waiste: N/A
Items: 1-5- N/A
Storage:
______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
JOSHUA(Newbie)
Spoiler: show
Lv.0
Xp: 4/15
Class: Guardian (+1 dmg; +1 null; +1SP)
Race: Legionaries
HP: 50/50
SP: 1/1
Shards: 100
Pet: N/A
[Prmiary Weapon(s):
-Right Hand Weapon: Stick (+1 dmg) (1-handed)
-Left Hand Weapon: N/A
Secondary Weapon: N/A
Armour: Loin Cloth (Woven)
Glyphs: 1-2- N/A
Orbs: 1-2- N/A
Scrolls: 1-2- N/A
Accesories: Head: N/A
Wrists: N/A
Fingers: N/A
Waiste: N/A
Items: 1-5- N/A
Storage:
______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
CLANS:
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
Warriors Creed
Spoiler: show
Founder: Vortex_Master
Leaders: Drone6o3
Clansmen:
Recruits: buttermilk123
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
Clan Rankings
Spoiler: show
Founders can:
Recruit and kick members,
Summon group raids,
Fight in group raids,
& Promote and demote Recruits, Clansmen, & Leaders (But not other Founders).

Leaders can:
Recruit members,
Summon group raids,
& Fight in group raids.

Clansmen can:
Summon group raids,
& Fight in group raids.

Recruits can:
Fight in group raids.
______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
ENEMIES: (You may attack them for xp/{s}. You're rewarded for killing them. Must fight by yourself, or with clan. [Clan reward is split.] Some enemies can attack back.) (Enimies dmg and nulls have been increased to better fit our dmg and null.)
Goblin (Does 5 dmg back after you attack him.) [RESET; After Drone's last kill.]
Spoiler: show
Lv.0
HP: 20/20
Prmiary Weapon: Knife (+3 dmg)
Armour: Loin Cloth (+0 null) (Woven)
Reward: 25xp + 30{s}
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
Ogre (Does 4 dmg back after you attack him.)
Spoiler: show
Lv.4
HP: 80/80
Prmiary Weapon: Club (+2 dmg)
Armour: Chain Mail (+7 null) (Woven)
Reward: 50xp + 75{s}
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
Wraith (Does 72 dmg back after you attack him.)
Spoiler: show
Lv.20
HP: 600/600
Prmiary Weapon: Shadow Longsword (+70 dmg)
Armour: Mysterious Cloak (+90 null) (Woven)
Reward: 380xp + 400{s}
________________________________________________________________________________________________________________________________________________ _ _ _ _ _
Banshee (Does 62 dmg back after you attack him.)
Spoiler: show
Lv.18
HP: 500/500
Prmiary Weapon: Terrifying Scream (+60 dmg)
Armour: Misty Robe (+80 null) (Woven)
Reward: 350xp + 380{s}
______________________________________________________________________________________________________________________________________________ _ _ _ _ _ _
Last edited by Vortex_Master on Sun Jul 22, 2012 6:08 pm, edited 220 times in total.
Make Vortex Wars Great Again!
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Re: Vortex Wars RPG

Postby Vortex_Master » Sat Jun 16, 2012 7:58 pm

I use attack on Tutor for 3 dmg. (2+1)
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EFFACÉ

Postby Ozserf » Sat Jun 16, 2012 11:11 pm

EFFACÉ
Last edited by Ozserf on Thu Nov 13, 2014 4:05 am, edited 1 time in total.
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Re: Vortex Wars RPG

Postby Vortex_Master » Sat Jun 16, 2012 11:23 pm

Oh, I forgot to say I picked Legionnaries as my starter race. Please add that. :)
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EFFACÉ

Postby Ozserf » Sat Jun 16, 2012 11:41 pm

EFFACÉ
Last edited by Ozserf on Thu Nov 13, 2014 4:05 am, edited 1 time in total.
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Re: Vortex Wars RPG

Postby Vortex_Master » Sun Jun 17, 2012 12:21 am

Market wrote:Races: (Bonuses are NOT cumulative)
[Lv.0] 0{s} - Elves, Legionnaries, Snowgiants (N/A)
[Lv.1] 20{s} - Soldiers (+1 atk dmg); Robots (+5MP); Elementals (+8HP)
[Lv.2] 30{s} - Pirates (+2 atk dmg); Ninjas (+1 Shuriken every week)
[Lv.4] 60{s} - Angels (+3 null); Demons (+3 atk dmg)
[Lv.6] 120{s} - Insectiods (+5 storage); Natives (+10 null)
[Lv.7] 200{s} - Undead (+2 atk boosts every week)
[Lv.8] 450{s} - Arachnids (+5 atk dmg; +2 storage); Reptiles (+5 null; +2 storage)
[Lv.9] 750{s} - Terminators (+15 atk dmg when attacking a lower Lv.)
[Lv.10] 1250{s} - Dragons (+5 atk dmg; +5 mgc dmg; +5 null; +5 mgc null; +5 storage; +1 new attack)

Choose a starter races, you can have a better race later, sorry. :)
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EFFACÉ

Postby Ozserf » Sun Jun 17, 2012 12:26 am

EFFACÉ
Last edited by Ozserf on Thu Nov 13, 2014 4:06 am, edited 1 time in total.
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Re: Vortex Wars RPG

Postby rssp1 » Sun Jun 17, 2012 4:45 am

not joining because this is a bit too confusing for me... :oops:

Anyways, this is more of an RP than an RPG as the user chooses what they get to do.
I can create an RPG if needed..
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Re: Vortex Wars RPG

Postby ace199212 » Sun Jun 17, 2012 12:16 pm

vortex_master :)
this rpg is like my own :3
same ideas how to make it, but with more options, you need agree with me dude xD
ou took my recipe to make rpg, but you upgraded it
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Re: Vortex Wars RPG

Postby Vortex_Master » Sun Jun 17, 2012 3:04 pm

I took ace's concept and made it more like VortexWars, and added a few extras. :)

Uses attack on Tutor for 3 dmg. (2+1)
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