by Chess435 » Mon Jun 25, 2012 9:46 am
A few notes: The Level requirements for the weapon enhancements are 2/5/9, but the armor ones are 2/2/2. Again, might want to change that.
A few enhancement ideas for you to consider....
Note that on-hit effects like vampirism would trigger multiple times when Double Attack and multiplier scrolls are used, unless otherwise specified.
[Lv. 2/5/9] 75/180/400 {s} Weapon Enhancement-Impact (Adds 3/7/15 to base damage.)
[Lv. 3/6/10] 100/225/500 {s} Weapon Enhancement-Vampirism (Heals 2/6/12 HP per successful attack.)
[Lv. 3/6/10] 100/225/500 {s} Weapon Enhancement-Barrier (Instead of a normal melee attack, can perform a barrier strike. Instead of dealing damage, it applies a shield of strength equal to the 5/15/30+weapon strength+other damage bonuses for the next 24 hours. While the shield is up damage (after null) is subtracted for the shield's hp first.)
[Lv. 4/7/11] 125/275/600 {s} Weapon Enhancement-Armor Break (For the next 24 hours, the target's null is reduced by 3/7/15, to a minimum of 0. Does not stack with itself.)
[Lv. 5/9/14] 200/450/1000 {s} Weapon Enhancement-Explosive (When using this weapon choose 3 secondary targets. These targets each take 3/7/15 damage. Null is only 50% effective vs. this splash damage.)
[Lv. 2/5/9] 75/180/400 {s} Armor Enhancement-Fortify (Adds 3/7/15 to base null)
[Lv. 2/5/9] 75/180/400 {s} Armor Enhancement-Rebound (Players that attack you take 3/6/10 damage, ignoring null)
[Lv. 3/6/10] 100/225/500 {s} Armor Enhancement-Leigon (Designate up to 5 other players. Increase their null by 1/2/4. This effect cannot stack more than 3 times on any given player.)
[Lv. 5] 180 {s} Armor Enhancement-Brilliant (If an attack would ignore your null, you may instead apply half of it to the attack. If an attack would ignore half your null, you may instead apply 75% of it, rounded down.)
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