Vortex Wars RPG

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Re: Vortex Wars RPG

Postby Vortex_Master » Mon Jun 25, 2012 12:47 am

Let the ideas flow forth. :)
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Re: Vortex Wars RPG

Postby Vortex_Master » Mon Jun 25, 2012 1:36 am

Version 1.7 is HERE.

New Weapon & Armour Upgrades. They add dmg/null to your weapon/armour FOREVER, but once you start using a new one it isn't carried over to that weapon/armour.
Thank you Chess for the idea, keep them comming folks, this game is for all of us to enjoy! :)
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EFFACÉ

Postby Ozserf » Mon Jun 25, 2012 4:12 am

EFFACÉ
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Re: Vortex Wars RPG

Postby Chess435 » Mon Jun 25, 2012 9:46 am

A few notes: The Level requirements for the weapon enhancements are 2/5/9, but the armor ones are 2/2/2. Again, might want to change that.

A few enhancement ideas for you to consider....
Note that on-hit effects like vampirism would trigger multiple times when Double Attack and multiplier scrolls are used, unless otherwise specified.

[Lv. 2/5/9] 75/180/400 {s} Weapon Enhancement-Impact (Adds 3/7/15 to base damage.)
[Lv. 3/6/10] 100/225/500 {s} Weapon Enhancement-Vampirism (Heals 2/6/12 HP per successful attack.)
[Lv. 3/6/10] 100/225/500 {s} Weapon Enhancement-Barrier (Instead of a normal melee attack, can perform a barrier strike. Instead of dealing damage, it applies a shield of strength equal to the 5/15/30+weapon strength+other damage bonuses for the next 24 hours. While the shield is up damage (after null) is subtracted for the shield's hp first.)
[Lv. 4/7/11] 125/275/600 {s} Weapon Enhancement-Armor Break (For the next 24 hours, the target's null is reduced by 3/7/15, to a minimum of 0. Does not stack with itself.)
[Lv. 5/9/14] 200/450/1000 {s} Weapon Enhancement-Explosive (When using this weapon choose 3 secondary targets. These targets each take 3/7/15 damage. Null is only 50% effective vs. this splash damage.)


[Lv. 2/5/9] 75/180/400 {s} Armor Enhancement-Fortify (Adds 3/7/15 to base null)
[Lv. 2/5/9] 75/180/400 {s} Armor Enhancement-Rebound (Players that attack you take 3/6/10 damage, ignoring null)
[Lv. 3/6/10] 100/225/500 {s} Armor Enhancement-Leigon (Designate up to 5 other players. Increase their null by 1/2/4. This effect cannot stack more than 3 times on any given player.)
[Lv. 5] 180 {s} Armor Enhancement-Brilliant (If an attack would ignore your null, you may instead apply half of it to the attack. If an attack would ignore half your null, you may instead apply 75% of it, rounded down.)
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EFFACÉ

Postby Ozserf » Mon Jun 25, 2012 1:35 pm

EFFACÉ
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Re: Vortex Wars RPG

Postby Vortex_Master » Mon Jun 25, 2012 2:26 pm

(Working on 1.8)

I use cut on Tutor.

Edit: I choose Guardian class. :)
Last edited by Vortex_Master on Mon Jun 25, 2012 4:57 pm, edited 1 time in total.
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Re: Vortex Wars RPG

Postby Vortex_Master » Mon Jun 25, 2012 4:44 pm

BIG Update; Version 1.8

Updated Upgrades.
Classes. (Must choose one, all have bonuses AND limitations)
Spells are BACK! (Not as confusing this time.) ;) (At least I hope.)
New products. (Armour/items/ect.)
New Attacks. (New class specific attacks.)
More descriptive products. (1-handed/sheild/mail/woven/ect.)

On June 25th all players must choose their class, but no bonuses are added until tomorrow. (Or choose tomorrow.)
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EFFACÉ

Postby Ozserf » Mon Jun 25, 2012 5:15 pm

EFFACÉ
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EFFACÉ

Postby Ozserf » Mon Jun 25, 2012 5:18 pm

EFFACÉ
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Re: Vortex Wars RPG

Postby Vortex_Master » Mon Jun 25, 2012 5:53 pm

No, you may not attack more than once a day unless otherwise specified, sorry. But I will double your xp and shards gained from today's attack. :)
And add 3 to the attack for aliens race. (Since your current race doesn't have a bonus.)
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