VWRPG Set Up

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EFFACÉ

Postby Ozserf » Thu Jun 06, 2013 8:50 pm

EFFACÉ
Last edited by Ozserf on Wed Nov 26, 2014 5:19 am, edited 1 time in total.
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Re: Vortex Wars RPG 2

Postby Vortex_Master » Thu Jun 06, 2013 9:03 pm

• I use Fire Ball on the Aqueous Elemental for 63 Damage. (15 (Spell) + 24 (Weapons) + 2 (Class) + 7 (Pet) + 8 (Ring) + 10 (Tomb) + 5 (Race))
+126xp/{s} (+126xp to Pet dog) -6SP
• Aqueous Elemental dies!
+120xp + 140{s}
Make Vortex Wars Great Again!
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Re: Vortex Wars RPG 2

Postby chris1726354 » Thu Jun 06, 2013 11:16 pm

I bought premium last turn. I buy a longbow. (98). I give the bow the weapon impact upgrade. (48) I buy 5 arrows. (8) I should have full sp since I leveled up, not 0. I should also have a max of 15 sp, not 10. I... just realized null doesn't subtract from xp and shards gained. It seems attacking the tutor was kind of pointless.

3 arrows plunge into ogre#2's chest (48-0). I finish it off with a smash to the head with my club. (19-12) I buy another arrow. My health is now at 49/50 (since my max health also should have risen. I shoot 2 more arrows at the baby dragon. (32-0)

I've either gained 248 or 298. Idk if the xp from the kill is doubled.

I'm also not sure if shards are doubled. How much xp does my wolf get?


I think necromancers should be able to raise the enemies they kill to fight for them. These undead creatures should be much weaker than when they were living.

I should be catching up to everyone else shortly. :D
I always read read as read first before I read read as read instead.

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Re: Vortex Wars RPG 2

Postby infected » Thu Jun 06, 2013 11:50 pm

ill try it but might stop if it gets confusing again
i need ideas for my sig
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Re: Vortex Wars RPG 2

Postby neoexdeath » Fri Jun 07, 2013 2:44 pm

chris1726354 wrote:I bought premium last turn. I buy a longbow. (98). I give the bow the weapon impact upgrade. (48) I buy 5 arrows. (8) I should have full sp since I leveled up, not 0. I should also have a max of 15 sp, not 10. I... just realized null doesn't subtract from xp and shards gained. It seems attacking the tutor was kind of pointless.

3 arrows plunge into ogre#2's chest (48-0). I finish it off with a smash to the head with my club. (19-12) I buy another arrow. My health is now at 49/50 (since my max health also should have risen. I shoot 2 more arrows at the baby dragon. (32-0)

I've either gained 248 or 298. Idk if the xp from the kill is doubled.

I'm also not sure if shards are doubled. How much xp does my wolf get?


I think necromancers should be able to raise the enemies they kill to fight for them. These undead creatures should be much weaker than when they were living.

I should be catching up to everyone else shortly. :D

The text that I just underlined means the end of your turn. Other moves after that are invalid. ;)
thetoppestkek wrote:shut up, katana collection
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Re: Vortex Wars RPG 2

Postby neoexdeath » Fri Jun 07, 2013 2:46 pm

Other bugs:
You said that I fight the giant cave troll. I fight the treant -_-
thetoppestkek wrote:shut up, katana collection
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Re: Vortex Wars RPG 2

Postby neoexdeath » Fri Jun 07, 2013 2:47 pm

neoexdeath wrote:Before attack:
I buy the master spell scroll 80
I sell apprentice attack scroll to mark 35
I switch the 2 jewel encrusted staffs
Shards:118-->73

Attack I use magical melee on treant for 92 (8(spell)+14(weapons)+6(race)+10(tomb)+8(ring)+8(pet)+2(class)=56x2(spell)=112-20(null))
+224 exp/shards (+184 exp to pet)
Treant strikes back for 9 damage(2(base)+23(weapon)-7(head)-4(wrists)-5(armor))
Treant's hp:65/200
I level up!
+60 shards, +50%hp restored, +100%sp restored
exp to level 7:15/800
Pet's exp to level 6:478/500
Shards:73-->357
My new hp:125/125
My new sp:35/35
Premium:5 days
Tomb:7 turns remaining

After attack:

I sell my 2 jewel encrusted staffs to mark for 60 shards total
I buy 2 diamond tipped staffs for 150 shards total and epuip them in the primary weapon slot
I buy a 3 pack of super attack boosts for 225 shards
New sp:55/55
Shards:357-->42

Also here was my move from yesterday if you haven't observed -_-
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Re: Vortex Wars RPG 2

Postby neoexdeath » Fri Jun 07, 2013 3:04 pm

Also my turn again. read my up comment for explanation.
Before attack:
Nothing.

Attack:
I use magic melee on treant for 136 (8(spell)+24(weapons)+6(race)+10(tomb)+8(ring)+8(pet)+2(class)+12(boost)=78x2(spell)=156-20(null))
+312 exp/shards (+272 exp for pet, pet levels up)-20SP
Treant dies!
+200xp + 250{s} + 1 Defence Boost!
exp to level 7:527/800
Pet's exp to level 7:250/750
Shards:42-->604
Hp:125/125
Sp:35/55
Premium:4 days remaining
Tomb:6 turns remaining

After attack:
Nothing.
NOW its time for giant cave troll to die :twisted:
Oh, and, vm, I've observed that we deal so much damage that we can both 1HKO eachother :?
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Re: Vortex Wars RPG 2

Postby Vortex_Master » Fri Jun 07, 2013 3:26 pm

neoexdeath wrote:
chris1726354 wrote:I bought premium last turn. I buy a longbow. (98). I give the bow the weapon impact upgrade. (48) I buy 5 arrows. (8) I should have full sp since I leveled up, not 0. I should also have a max of 15 sp, not 10. I... just realized null doesn't subtract from xp and shards gained. It seems attacking the tutor was kind of pointless.

3 arrows plunge into ogre#2's chest (48-0). I finish it off with a smash to the head with my club. (19-12) I buy another arrow. My health is now at 49/50 (since my max health also should have risen. I shoot 2 more arrows at the baby dragon. (32-0)

I've either gained 248 or 298. Idk if the xp from the kill is doubled.

I'm also not sure if shards are doubled. How much xp does my wolf get?


I think necromancers should be able to raise the enemies they kill to fight for them. These undead creatures should be much weaker than when they were living.

I should be catching up to everyone else shortly. :D

The text that I just underlined means the end of your turn. Other moves after that are invalid. ;)

He may use items after his turn is over, and since the Ogre is dead, he is allowed to use sed item on another, just as he could use on on himself.

Concerning your other posts. I am sorry. I will fix it when I get on my computer. There is usually something I forget to do. Yesterday, I PURPOSELY did not do Ryankill's move because his move is invalid. I did not see yours Neo, sorry.
Make Vortex Wars Great Again!
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Re: Vortex Wars RPG 2

Postby neoexdeath » Fri Jun 07, 2013 5:08 pm

Vortex_Master wrote:
neoexdeath wrote:
chris1726354 wrote:I bought premium last turn. I buy a longbow. (98). I give the bow the weapon impact upgrade. (48) I buy 5 arrows. (8) I should have full sp since I leveled up, not 0. I should also have a max of 15 sp, not 10. I... just realized null doesn't subtract from xp and shards gained. It seems attacking the tutor was kind of pointless.

3 arrows plunge into ogre#2's chest (48-0). I finish it off with a smash to the head with my club. (19-12) I buy another arrow. My health is now at 49/50 (since my max health also should have risen. I shoot 2 more arrows at the baby dragon. (32-0)

I've either gained 248 or 298. Idk if the xp from the kill is doubled.

I'm also not sure if shards are doubled. How much xp does my wolf get?


I think necromancers should be able to raise the enemies they kill to fight for them. These undead creatures should be much weaker than when they were living.


I should be catching up to everyone else shortly. :D

The text that I just underlined means the end of your turn. Other moves after that are invalid. ;)

He may use items after his turn is over, and since the Ogre is dead, he is allowed to use sed item on another, just as he could use on on himself.

Concerning your other posts. I am sorry. I will fix it when I get on my computer. There is usually something I forget to do. Yesterday, I PURPOSELY did not do Ryankill's move because his move is invalid. I did not see yours Neo, sorry.

No problem ;)
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