Rating drawbacks

Hi all,
OK, I've been complaining a couple of times about the Rating System. I've been playing VW since June 2011 (was version 0.x back then), and I really had the feeling that something changed in gameplay / fairplay with the introduction of the R system. Not that it was perfect before (you can always find dumb people on the net), but that was it, just the impression it went a bit worse.
Recently there's been this funny bug with huge negative Ratings propagating like plague. It gave us the opportunity to play without this R stuff for a couple of days, and.... yes... really got the feeling things reverted back in game mood too.
As some (though still few) other people started to share similar opinions in posts, I felt like providing my understanding of it.
So: what's wrong with this system ?
The underlying Glicko rating system has been successfully used for years in many areas. There might be other multiplayer games using it that I'm not aware of, but the main 'official' use has been for games like tennis, chess, go, boxing, or the like (I'm not sure it's the case for all of them, but it does not alter the following comments).
What's the BIG, HUUUUGE difference ? When you play 1 vs 1 matches (or 2 vs 2 as teams, like in tennis), your only and sole goal during the match is : WIN that game. THEN, after the match is over, you use formulas to update your rating. Therefore, it may only influence your choice of who you should fight against, but once the game is started is does not affect it AT ALL.
In multiplayer games, the goal CAN be to win, but it can also be to think about who you should beat first to maximize your rating, even though this would leave you in deep shit for the rest of the game. So the strategy is highly influenced, as you mix people interrested in constructing long-term strategy to try and win, and others that attempt, for instance, to conduct 'blitz-krieg' on a single opponent (preferably allying 2 vs 1, 3 vs 1 or more if needed) then forget about the rest of the match...
Is this what we want ? My answer would be: no... But I don't know about others. I have once proposed games with hidden rating (like you can chose disabled upgrades) to let us chose what to focus on... No big success...
Any reaction (provided anyone read that long post through its last line
) ?
OK, I've been complaining a couple of times about the Rating System. I've been playing VW since June 2011 (was version 0.x back then), and I really had the feeling that something changed in gameplay / fairplay with the introduction of the R system. Not that it was perfect before (you can always find dumb people on the net), but that was it, just the impression it went a bit worse.
Recently there's been this funny bug with huge negative Ratings propagating like plague. It gave us the opportunity to play without this R stuff for a couple of days, and.... yes... really got the feeling things reverted back in game mood too.
As some (though still few) other people started to share similar opinions in posts, I felt like providing my understanding of it.
So: what's wrong with this system ?
The underlying Glicko rating system has been successfully used for years in many areas. There might be other multiplayer games using it that I'm not aware of, but the main 'official' use has been for games like tennis, chess, go, boxing, or the like (I'm not sure it's the case for all of them, but it does not alter the following comments).
What's the BIG, HUUUUGE difference ? When you play 1 vs 1 matches (or 2 vs 2 as teams, like in tennis), your only and sole goal during the match is : WIN that game. THEN, after the match is over, you use formulas to update your rating. Therefore, it may only influence your choice of who you should fight against, but once the game is started is does not affect it AT ALL.
In multiplayer games, the goal CAN be to win, but it can also be to think about who you should beat first to maximize your rating, even though this would leave you in deep shit for the rest of the game. So the strategy is highly influenced, as you mix people interrested in constructing long-term strategy to try and win, and others that attempt, for instance, to conduct 'blitz-krieg' on a single opponent (preferably allying 2 vs 1, 3 vs 1 or more if needed) then forget about the rest of the match...
Is this what we want ? My answer would be: no... But I don't know about others. I have once proposed games with hidden rating (like you can chose disabled upgrades) to let us chose what to focus on... No big success...
Any reaction (provided anyone read that long post through its last line
