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How to detect CE players?

PostPosted: Fri Sep 14, 2012 9:18 am
by cr33per
What means CE? Well if you do now know then hopefully and probably in here you wont get to know.

Have not tried it myself. Have heard that certain aspects of game can be altered with it or similar like thing, does not necessarily be THE CE, that is mostly known, as there are quite a lot alternatives. First of all the In-Game queue that ought to be random. Some payers just tend to be 1 always 5-6 games in a row. As this is usually the limit I or the host plays row in same room. Kinda arises suspicious.

Secondly that troubles me more is the formula that determines how many army is left on ATT mode. Why sometimes 5vs8 (dices 15v25) latter has 4 army left and another time 4vs8 (dices 15vs25) latter 5 is left?

Or seen boarders game, where one has quite a lot borders, and distribution is shared like 8-1-1-1-1. Again kinda arouses suspicious?

OR someone who tends to roll always same number dice. 15-15-15-15-15. with 3 army? Does not sound quite legit.

So how strong is the game against CE. Automatic defense or only manual tip could reveal those players? When these questions probably go around without answer then please tell me at least how many have caught this far?

Re: How to detect CE players?

PostPosted: Fri Sep 14, 2012 8:06 pm
by cr33per
Well seems I am not getting response here, at least not under public eyes. Luckily got a respond out of this forum and a there is quite a community behind such deal. Badly word goes even Leaderboard rank player(s) are midst of it.

I reply what I was told. Stop playing clean... its being pointless, especially since the ranking came around.

Lopdo I do like the game, despite it has many mistakes and such thing. Hopefully you can improve it, change it as it is much luck based factor and exclude C/S-E users. The latter are doing it mostly to respond if Double PC or secret allies.

Re: How to detect CE players?

PostPosted: Fri Sep 14, 2012 10:12 pm
by Ratburntro44
Lopdo is out, he should be back in a couple of days or so I think.

Assuming you are talking about Cheat Engine (ignore me if that's wrong) then you shouldn't really be able to do much. The RNG is done on the server side, along with pretty much everything else, so no need to worry about cheat engine.

Re: How to detect CE players?

PostPosted: Sat Sep 15, 2012 10:33 am
by cr33per
Well Cheat Engine probably.. yes but what about a little more advanced engines. On similar games its so common do for example use Dice Generator Engine= only requirement is fast PC that could make the calculations and beat ur enemy :D or simply roll same high dice every turn with slight difference.

Re: How to detect CE players?

PostPosted: Sat Sep 15, 2012 2:03 pm
by TheRivieraKid
Secondly that troubles me more is the formula that determines how many army is left on ATT mode. Why sometimes 5vs8 (dices 15v25) latter has 4 army left and another time 4vs8 (dices 15vs25) latter 5 is left?


Yeah, this bit of the game doesn't work very well and is a continual frustration (for me and obviously other players given the frequent complaints in game). Basically the way it works is that highest dice rolls are compared with each other - this is completely invisible to us and so looks completely unpredicatable, stupid and broken. I'm going to make a new thread on it soon, I think it needs changing as it kind of ruins attrition (but i still prefer att to hc).

Re: How to detect CE players?

PostPosted: Sat Sep 15, 2012 8:06 pm
by Joshua
CE = Cheat Engine.

VortexWars can't be hacked with CE, as CE hacks the server memory.

Although, it can be used to hack EE Ratburn..

Re: How to detect CE players?

PostPosted: Sat Sep 15, 2012 8:10 pm
by Ratburntro44
Joshua wrote:CE = Cheat Engine.

VortexWars can't be hacked with CE, as CE hacks the server memory.

Although, it can be used to hack EE Ratburn..

I think you got this confused. CE doesn't hack anything. Especially not server memory. It changes the client's memory- your memory. All you can change is client side stuff. The reason it can be used on EE is because your movements are not all checked by the server, in addition to that you have already downloaded the whole map, so your computer has access to everything on it (an EE remake thing could easily be made to reveal codes on the minimap). Also, shh.

Re: How to detect CE players?

PostPosted: Sat Sep 15, 2012 8:52 pm
by cr33per
Ratburntro44 wrote:
Joshua wrote:CE = Cheat Engine.

VortexWars can't be hacked with CE, as CE hacks the server memory.

Although, it can be used to hack EE Ratburn..

I think you got this confused. CE doesn't hack anything. Especially not server memory. It changes the client's memory- your memory. All you can change is client side stuff. The reason it can be used on EE is because your movements are not all checked by the server, in addition to that you have already downloaded the whole map, so your computer has access to everything on it (an EE remake thing could easily be made to reveal codes on the minimap). Also, shh.


Really no offense. But ratburnto44 despite your enormous spamming, you seem to know quite a lot about it. And as I pointed out CE is free and quite simple. I believe we all can find a little more advanced engines, generators what can do quite a good job.

Re: How to detect CE players?

PostPosted: Sat Sep 15, 2012 8:56 pm
by Joshua
Ratburntro44 wrote:
Joshua wrote:CE = Cheat Engine.

VortexWars can't be hacked with CE, as CE hacks the server memory.

Although, it can be used to hack EE Ratburn..

I think you got this confused. CE doesn't hack anything. Especially not server memory. It changes the client's memory- your memory. All you can change is client side stuff. The reason it can be used on EE is because your movements are not all checked by the server, in addition to that you have already downloaded the whole map, so your computer has access to everything on it (an EE remake thing could easily be made to reveal codes on the minimap). Also, shh.

Meh. You know what I mean.

Re: How to detect CE players?

PostPosted: Wed Sep 19, 2012 9:18 pm
by dinomyte
he wrote
he wrote