by techgump » Fri Oct 28, 2011 7:48 pm
Here is what I came up with to deduce the affect of the number of die sides.
If you had a 2 sided die with "1"s and "2"s:
Possible roll combinations is 4. (1v1, 1v2, 2v1, 2v2)
Total possible combinations for an attacker win is 1.
Total possible combinations for a defender win is 3.
If you had a 3 sided die with "1"s, "2"s, and "3"s:
Possible roll combinations is 9. (1v1, 1v2, 1v3, 2v1, 2v2, 2v3, 3v1, 3v2, 3v3)
Total possible combinations for an attacker win is 3.
Total possible combinations for a defender win is 6.
If you had a 4 sided die with "1"s, "2"s, "3"s, and "4"s:
Possible roll combinations is 16. (1v1, 1v2, 1v3, 1v4, 2v1, 2v2, 2v3, 2v4, 3v1, 3v2, 3v3, 3v4, 4v1, 4v2, 4v3, 4v4)
Total possible combinations for an attacker win is 6.
Total possible combinations for a defender win is 10.
If you had a 5 sided die with "1"s, "2"s, "3"s, "4"s, and "5"s:
Possible roll combinations is 25. (1v1, 1v2, 1v3, 1v4, 1v5, 2v1, 2v2, 2v3, 2v4, 2v5, 3v1, 3v2, 3v3, 3v4, 3v5, 4v1, 4v2, 4v3, 4v4, 4v5, 5v1, 5v2, 5v3, 5v4, 5v5)
Total possible combinations for an attacker win is 10.
Total possible combinations for a defender win is 15.
I'll stop there, as this now clearly illustrates the repetition by adding another side to each die, and the output ramifications.
Die Side | Total Roll Comb | Attacker Win Combinations | Defender Win Combinations
2 | 4 | 1 | 3
3 | 9 | 3 | 6
4 | 16 | 6 | 10
5 | 25 | 10 | 15
Of course there are equations for this that can be deduced by looking at it chart:
For each side die with X sides:
Total Roll Comb: x^2
Attacker Win Comb: x(x-1)/2
Defender Win Comb: x^2 - x(x-1)/2
Which means with a 6 sided die, and assuming equals on attack/defence (4x4 or 8x8):
Attacker:
15/36 = 41.7%
Defender:
21/36 = 58.3%
Likewise, a 30 sided die:
Attacker:
435/900 = 48.3%
Defender:
465/900 = 51.7%
Almost a 9% gain for attacker (and loss for defender) when using die with 24 more sides.