Kickoff mayhem - my new game

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Re: Kickoff mayhem - my new game

Postby Fangfallen » Tue Jun 03, 2014 11:42 pm

Lopdo wrote:This is a simple game and simple game it will remain :)

I do not plan to expand it too much, probably won't have budget for that. What I am looking for are minor things that would improve experience (like the controls thingy). There isn't "how to..." anywhere and I would like to keep it that way :)


Understood.

This isn't really how football works at all, but it'd be fun if you could have the choice to add more balls into the match... It'd make it more of a challenge :D
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Re: Kickoff mayhem - my new game

Postby Autumnwolf17 » Tue Jun 03, 2014 11:47 pm

Personally, this is great. Bugs aside, the gameplay is cool.

The main problem I see besides that is with the stats page. I don't think I've played for 145 hours yet.
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Re: Kickoff mayhem - my new game

Postby Fangfallen » Tue Jun 03, 2014 11:48 pm

Autumnwolf17 wrote:Personally, this is great. Bugs aside, the gameplay is cool.

The main problem I see besides that is with the stats page. I don't think I've played for 145 hours yet.


Stats page is filled with fake info until Lopdo gets around to actually making it. :lol:
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Re: Kickoff mayhem - my new game

Postby Fangfallen » Wed Jun 04, 2014 12:00 am

Lopdo, I found a bug, or at least the potential for abuse.

I played a game with Autumn, well... I dominated a game with Autumn. Anyways I noticed that after I would score and it was his turn to start with the ball, the timer wouldn't start until he touched it. That makes the potential for somebody to sit there and force their opponent to quit.
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Re: Kickoff mayhem - my new game

Postby Fangfallen » Wed Jun 04, 2014 12:03 am

Another bug, I won against Autumn, reset the match and when I went to start it I spent the whole game with the Winner popup obscuring my vision.
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Re: Kickoff mayhem - my new game

Postby Joriom » Wed Jun 04, 2014 12:05 am

I've got two suggestions.
Atm there are only 8 dirrections in which one may move : sides, top/down, and 4 diagonal dirrections when combining fe. AW. At times its hard to move the ball (you don't kick it, you push it!) the way you want as it slides to the sides. It could be interesting if mouse was involved as well. When you press the button, player tries to move towards the mouse while you can still add small "corrections" with WASD.
Also, as you push the ball, not kick it, why not implement spacebar as the "kick" option? It simply pushes ball away from you a bit faster along the vector defined from your center to ball center. Like push-away energy burst in SciFi games :P
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Re: Kickoff mayhem - my new game

Postby Autumnwolf17 » Wed Jun 04, 2014 12:22 am

Fangfallen wrote:Another bug, I won against Autumn, reset the match and when I went to start it I spent the whole game with the Winner popup obscuring my vision.

And yet despite you holding still, I couldn't get the ball into the goal for a good two minutes. The lag was just the right amount to throw me off.
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Re: Kickoff mayhem - my new game

Postby Autumnwolf17 » Wed Jun 04, 2014 12:38 am

Joriom wrote:I've got two suggestions.
Atm there are only 8 dirrections in which one may move : sides, top/down, and 4 diagonal dirrections when combining fe. AW. At times its hard to move the ball (you don't kick it, you push it!) the way you want as it slides to the sides. It could be interesting if mouse was involved as well. When you press the button, player tries to move towards the mouse while you can still add small "corrections" with WASD.
Also, as you push the ball, not kick it, why not implement spacebar as the "kick" option? It simply pushes ball away from you a bit faster along the vector defined from your center to ball center. Like push-away energy burst in SciFi games :P

Space already kicks.
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Re: Kickoff mayhem - my new game

Postby Autumnwolf17 » Wed Jun 04, 2014 12:47 am

Just started a game where everything was offset up and a bit to the right from how it looked for me.
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Re: Kickoff mayhem - my new game

Postby Ratburntro44 » Wed Jun 04, 2014 12:52 am

Autumnwolf17 wrote:
Joriom wrote:I've got two suggestions.
Atm there are only 8 dirrections in which one may move : sides, top/down, and 4 diagonal dirrections when combining fe. AW. At times its hard to move the ball (you don't kick it, you push it!) the way you want as it slides to the sides. It could be interesting if mouse was involved as well. When you press the button, player tries to move towards the mouse while you can still add small "corrections" with WASD.
Also, as you push the ball, not kick it, why not implement spacebar as the "kick" option? It simply pushes ball away from you a bit faster along the vector defined from your center to ball center. Like push-away energy burst in SciFi games :P

Space already kicks.

and this is why there should be instructions
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