by techgump » Sat Oct 22, 2011 10:04 pm
UPDATE:
C/T (conquer/total owned): 64%
W/T (win/total played): 43%
7SWR (7 player standard win rate): 14%
DV (data variance): .05%
To provide in non % output:
C/L (conquer/loss) = 1.79
W/S (win/standard) = 3.07
DV (data variance) = .0005
The numbers have changed slightly. My data variance has decreased due to the number more of games I have played, which should solidify more the data results accuracy.
To note, a big problem with c/l data, is that users which quit without seeing out the game will naturally have a much higher c/l than those that see it though to last death of property. C/L hence is as much an indicator of a potentially good player as it is a quitter when they do not do well at start.
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