by Autumnwolf17 » Mon Nov 05, 2012 4:25 pm
In answer to Oszerf, and to anyone else who needs answers, here is how the Frankenstien (and Werewolf) race works (look to the table for the quick answer):
I've seen the charts that some people make with approxiamate percentages of winning a battle against another region, but I definately don't have the time for that...
Anyway, the Frankenstien's bonus is directly related to the number of connected regions, just like the Werewolves. The only difference between the two is that Werewolves have an offense bonus while the Frankenstiens have a defense bonus.
Now, about how this bonus is rewarded, I have seen a lot of people falsely think that the bonus is 15% defense up until you have 15% of the map, at which point it goes down steadily until 50% of the map when it reaches the normal defense of a nonbonus race (such as the elves).
However, this is incorrect. Rather, you have 15% defense bonus up until you have regions, at which point you begins to drop down from that, -1% for every extra region you obtain, until it reaches zero. So, in other words, 1-5 regions have 15% defense against ALL attacks from the enemy. 6 regions is 14% defense. You have at least a little defense bonus up until the moment when you get your 20th region.
Also, note that this is only continuously connected regions; any regions not connected to your largest string/clump do not count into the number of regions that you have (if you have a 10 region area and a 5 region area, your bonus is still 10%, as it would be if you had only that 10). However, the unconnected smaller clumps still DO get your defense bonus (or offense in the case of the werewolves).
This presents rather interesting strategy for both Frankenstiens and Werewolves. The Frankenstiens can be used to, obviously, defend, and in some cases you may look at leaving one center area with a one on it so that if it is taken, you are split into two parts that provide you with your bonus and then that defends you the next turn. The counter to this, if you were facing a Frankenstien, would be to split your opponent on the very last attack of your turn. On the other hand, the Werewolves would be the opposite of that strategy. If you were looking to connect your regions on your own attack turn to get the full spawn reinforcement for your regions, you wouldn't want to do that until the last attack of your turn so that you could get the full attack bonus for that turn.
But since most people don't like those big long messages, I have a basic table for it as well.
# of connected regions - Defense bonus (offense for werewolves)
1-15%
2-15%
3-15%
4-15%
5-15%
6-14%
7-13%
8-12%
9-11%
10-10%
11-9%
12-8%
13-7%
14-6%
15-5%
16-4%
17-3%
18-2%
19-1%
20-0%
21-0%
22-0%
23-0%
24-0%
25-0%
and so on...
Hope that helps.
~ Wolf