Lopdo wrote:I think stuff like that is more my fault than p.io. If I knew what's wrong, I would fix it long time ago
>(FM)< wrote:Lopdo wrote:I think stuff like that is more my fault than p.io. If I knew what's wrong, I would fix it long time ago
I remembered this happened a lot a long time ago, then stopped, well it's obviously back, must be a bug somewhere in the connections.
I'm studing to be a graphics designer, idk anything about coding xD
attackbomb wrote:>(FM)< wrote:Lopdo wrote:I think stuff like that is more my fault than p.io. If I knew what's wrong, I would fix it long time ago
I remembered this happened a lot a long time ago, then stopped, well it's obviously back, must be a bug somewhere in the connections.
I'm studing to be a graphics designer, idk anything about coding xD
i'm studying to be a programmer. Learnt nothing yet. I believe the problem may be that both players aren't synced at the end of games which might cause delays on commands or complete disconnection. not 100% sure though
>(FM)< wrote:attackbomb wrote:>(FM)< wrote:I remembered this happened a lot a long time ago, then stopped, well it's obviously back, must be a bug somewhere in the connections.
I'm studing to be a graphics designer, idk anything about coding xD
i'm studying to be a programmer. Learnt nothing yet. I believe the problem may be that both players aren't synced at the end of games which might cause delays on commands or complete disconnection. not 100% sure though
But, wouldn't it correct itself after some time?
Is that possible to make it auto-correct itself?
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