Werewolves Luck

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Werewolves Luck

Postby Autumnwolf17 » Tue Feb 05, 2013 1:30 pm

At first, it really seemed like luck, but after about thirty games, I have won about twenty-five of them with werewolves. Now maybe I'm a good player, but it just seems as if my rolls, my opponent's rolls, and even my starting position and distribution luck have been boosted significantly.

Are you sure there is no problem?
~ Wolf
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Re: Werewolves Luck

Postby calleharnemark » Tue Feb 05, 2013 2:01 pm

Autumnwolf17 wrote:At first, it really seemed like luck, but after about thirty games, I have won about twenty-five of them with werewolves. Now maybe I'm a good player, but it just seems as if my rolls, my opponent's rolls, and even my starting position and distribution luck have been boosted significantly.

Are you sure there is no problem?

Let's see. Well 15% is kinda big. But is it defense too? Lopdo can't affect luck with starting points, that's up to users. Distibution has no connection with any race,(spawn bonus only gives more troop) cuz you mean how your troops are placed right? Also, if I know you right you play on not too big maps when werewolves bonus is barely affected until they almost cover whole map. Geez, so many people nowadays thinks race bonuses has changed. It's just luck.
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Re: Werewolves Luck

Postby Ryankill » Tue Feb 05, 2013 5:46 pm

Say that to the trees
-Damon, sure as hell doesn't look like it

You too lucky
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Re: Werewolves Luck

Postby Autumnwolf17 » Tue Feb 05, 2013 9:50 pm

calleharnemark wrote:
Autumnwolf17 wrote:At first, it really seemed like luck, but after about thirty games, I have won about twenty-five of them with werewolves. Now maybe I'm a good player, but it just seems as if my rolls, my opponent's rolls, and even my starting position and distribution luck have been boosted significantly.

Are you sure there is no problem?

Let's see. Well 15% is kinda big. But is it defense too? Lopdo can't affect luck with starting points, that's up to users. Distibution has no connection with any race,(spawn bonus only gives more troop) cuz you mean how your troops are placed right? Also, if I know you right you play on not too big maps when werewolves bonus is barely affected until they almost cover whole map. Geez, so many people nowadays thinks race bonuses has changed. It's just luck.

I never said that the werewolves bonus was too much, nor did I say that I thought that their bonuses were anything like that. All that I said was that I felt that when I played werewolves, every luck based aspect of the game suddenly became better for me.
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Re: Werewolves Luck

Postby calleharnemark » Tue Feb 05, 2013 10:09 pm

Autumnwolf17 wrote:
calleharnemark wrote:
Autumnwolf17 wrote:At first, it really seemed like luck, but after about thirty games, I have won about twenty-five of them with werewolves. Now maybe I'm a good player, but it just seems as if my rolls, my opponent's rolls, and even my starting position and distribution luck have been boosted significantly.

Are you sure there is no problem?

Let's see. Well 15% is kinda big. But is it defense too? Lopdo can't affect luck with starting points, that's up to users. Distibution has no connection with any race,(spawn bonus only gives more troop) cuz you mean how your troops are placed right? Also, if I know you right you play on not too big maps when werewolves bonus is barely affected until they almost cover whole map. Geez, so many people nowadays thinks race bonuses has changed. It's just luck.

I never said that the werewolves bonus was too much, nor did I say that I thought that their bonuses were anything like that. All that I said was that I felt that when I played werewolves, every luck based aspect of the game suddenly became better for me.

Yup. Oh sorry.
The guards gaze at you:"Prepare yourselves" If you get the game that is from you are awesome.
http:/us10.chatzy.com/12517185740288
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Re: Werewolves Luck

Postby >(FM)< » Wed Feb 06, 2013 2:59 am

WANNA TRADE LUCK?
I WOUNT COMPLAIN! :D
PREACH THE TRUTH
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Re: Werewolves Luck

Postby elves » Thu Feb 07, 2013 11:07 pm

lol FM
Meep
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Re: Werewolves Luck

Postby Lopdo » Thu Feb 07, 2013 11:58 pm

Autumnwolf17 wrote:Are you sure there is no problem?


Yes I am sure. I would add some special logging so you all can see that it all balances out in the long run, but I doubt that even that would stop threads like this
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Re: Werewolves Luck

Postby royalblue » Fri Feb 08, 2013 5:20 am

Lopdo wrote:
Autumnwolf17 wrote:Are you sure there is no problem?


Yes I am sure. I would add some special logging so you all can see that it all balances out in the long run, but I doubt that even that would stop threads like this

Just ban Autumn, problem solved.
I honestly don't remember why I decided to type everything in blue.
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Re: Werewolves Luck

Postby calleharnemark » Fri Feb 08, 2013 7:21 am

royalblue wrote:
Lopdo wrote:
Autumnwolf17 wrote:Are you sure there is no problem?


Yes I am sure. I would add some special logging so you all can see that it all balances out in the long run, but I doubt that even that would stop threads like this

Just ban Autumn, problem solved.

I have a better idea. We add grenades to the game. Every time someone got bad luck with dragons they will blow up a number of regions. It's a risk if really unlucky everyone would lose, but hey what do you know?
The guards gaze at you:"Prepare yourselves" If you get the game that is from you are awesome.
http:/us10.chatzy.com/12517185740288
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